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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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In the land of ubiquitous user experience designers, the man with the biggest job title is still king.
3 Feb 2014

In the land of ubiquitous user experience designers, the man with the biggest job title is still king.

by InteractiveMark | posted in: culture | 0

Title: The Rise of UX Leadership Context: The only thing worse than a CEO who doesn’t care about user experience? One who does. Synopsis: “No one understands us!” is the plaintive cry of the lowly user experience designer trying desperately … Continued

CEO, customers, designers, leadership, team
Happiness can be learned. Still no cure for miserable pricks.
2 Feb 2014

Happiness can be learned. Still no cure for miserable pricks.

by InteractiveMark | posted in: culture | 0

Title: How One Company Taught Its Employees How To Be Happier, And What Happened Next Context: How do you get to your happy place? Practice, practice, practice. Synopsis: Happiness and work do not always go hand in hand. And that’s … Continued

employees, happiness, productivity, work
Which came first, the Internet of Everything or the Egg Minder?
31 Jan 2014

Which came first, the Internet of Everything or the Egg Minder?

by InteractiveMark | posted in: innovation | 0

Title: Could This Idiotic Product Help “The Internet Of Things” Go Mainstream? Context: This is the internet. This is your eggs on the internet. Synopsis: The internet has revolutionized communication, information, economics, individual freedom, and now, eggs. Yes, for far … Continued

Egg Minder, GE, internet of things, product
Trying to teach old software new UI tricks.
31 Jan 2014

Trying to teach old software new UI tricks.

by InteractiveMark | posted in: software | 0

Title: Adium Reborn Context: Unsolicited (and attractive) redesign of a communication software stalwart. Synopsis: It seems like everyone is jumping on the redesign bandwagon these days. A couple of designers take on the task of updating the dated, yet functional, … Continued

Adium, case studies, redesign, unified communications
What am I a clown? Do I make you laugh? (Curious, because actually I’m a UX designer.)
29 Jan 2014

What am I a clown? Do I make you laugh? (Curious, because actually I’m a UX designer.)

by InteractiveMark | posted in: communication | 0

Title: Want to be a better storyteller? Learn from a comedian Context: Who has 2 thumbs and tells stories for a living? This guy. Except you should do that. With your own thumbs. And also substitute “girl” for “guy” if … Continued

comedy, funny, memorable, storytelling
What is the UX of your car? Besides “why the hell won’t you start you dumb son of a bitch?!?!”
27 Jan 2014

What is the UX of your car? Besides “why the hell won’t you start you dumb son of a bitch?!?!”

by InteractiveMark | posted in: UI | 0

Title: Tesla’s Groundbreaking UX: An interview with User Interface Manager Brennan Boblett Context: Now even your car has a responsive UI. Still no cure for the flat tire. Synopsis: Buttons, knobs, and dials. There has been no part of modern … Continued

automobile, NUI, Tesla
2014: The Year of UX. Or CX. Or IxD. Or XXX. No matter what, there’s going to be some X involved somewhere.
7 Jan 2014

2014: The Year of UX. Or CX. Or IxD. Or XXX. No matter what, there’s going to be some X involved somewhere.

by InteractiveMark | posted in: innovation | 0

Title: The Top UX Predictions for 2014 Context: It’s a new year. Why wait to see what it has in store for you when someone else can tell you. Synopsis: Welcome to the future ladies and gentlemen. As we cross … Continued

2014, future, internet of things, NUI, predictions
I got 99 features (on my backlog) but ain’t saying no to 1.
6 Jan 2014

I got 99 features (on my backlog) but ain’t saying no to 1.

by InteractiveMark | posted in: software | 0

Title: Product Strategy Means Saying No Context: “No” means “no”. Except when planning a product. In which case no one ever says “no”. Synopsis: The reasons to put that new feature in your product are endless. “Customers are demanding it!” … Continued

features, product, strategy
What will 2014 hold for the designer vs developer sibling rivalry? More bitching and moaning apparently.
24 Dec 2013

What will 2014 hold for the designer vs developer sibling rivalry? More bitching and moaning apparently.

by InteractiveMark | posted in: software | 0

Title: UX designer or developer: Who will be king in 2014? Context: Nothing like the festive season of brotherly love to discuss who is going to get their butt kicked in the new year. Synopsis: Designers or developers? C’mon, pick … Continued

2014, designers, developers, mobile
The only constant in life in change. Oh, and users’ hatred of said change.
19 Dec 2013

The only constant in life in change. Oh, and users’ hatred of said change.

by InteractiveMark | posted in: users | 0

Title: Users don’t hate change. They hate you. Context: Redesign all you want. Just know that people are probably going to hate you for it. Synopsis: All redesign is done with nothing but the best of intentions. Old designs get … Continued

change, hate, redesign
Good UX: Don’t do it for your users…Do it for the cash money! CHA-CHING!
18 Dec 2013

Good UX: Don’t do it for your users…Do it for the cash money! CHA-CHING!

by InteractiveMark | posted in: culture | 0

Title: How Design And User Experience Translates To The Bottom Line Context: What have your UX designers done for you lately? How about made you a boatload of cash. Synopsis: User experience has traditionally been the underwear gnome of the … Continued

business, customer experience, economics
Making your software so simple a drunk person could use it should make for some fun user testing.
12 Dec 2013

Making your software so simple a drunk person could use it should make for some fun user testing.

by InteractiveMark | posted in: users | 0

Title: Cognitive Overhead, Or Why Your Product Isn’t As Simple As You Think Context: Making software is hard. Using software better not be. Synopsis: 8 billion features later you don’t have a piece of user-friendly software, you have a usability … Continued

complexity, product, simplicity
#ux iota: Creativity is no laughing matter.
10 Dec 2013

#ux iota: Creativity is no laughing matter.

by InteractiveMark | posted in: #ux iota | 0

via stocklogos.com

comics, creativity, humor
What is the opposite of skeumorphism? This kick-ass 3d interface, that’s what.
9 Dec 2013

What is the opposite of skeumorphism? This kick-ass 3d interface, that’s what.

by InteractiveMark | posted in: UI | 0

Title: Apple Skeuomorphism Reconstructed In 3-D Context: Think about the most colossal waste of time you ever engaged in when you were in college…now remember how awesome that was. Synopsis: Ever have one of those days were you’re just not … Continued

3d, animation, Kingston University, skeumorphism, student
#ux iota: Shpigler the Shark don’t need no stinking Jabber.
4 Dec 2013

#ux iota: Shpigler the Shark don’t need no stinking Jabber.

by InteractiveMark | posted in: #ux iota | 0

via youtube.com

humor, Jabber

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