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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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I doodle, therefore I retain 29% more information than those who don’t…and am. I also am.
21 Feb 2014

I doodle, therefore I retain 29% more information than those who don’t…and am. I also am.

by InteractiveMark | posted in: communication | 0

Title: Doodlers, unite! Context: It’s called visual and emotional thinking. Look into it. Or doodle it. Whichever. Synopsis: Of all the great and underrated things in life that have somehow been unfairly tagged as degenerative to the human condition (I’m … Continued

doodle, Sunni Brown, TED, thinking, video
Highly complex feature richness for some, baseline functional simplicity for others.
18 Feb 2014

Highly complex feature richness for some, baseline functional simplicity for others.

by InteractiveMark | posted in: UI | 0

Title: The Next Big UI Idea: Gadgets That Adapt To Your Skill Context: Using UI adaptability to appeal to both power users and novices without alienating either. Synopsis: Every new feature adds complexity. Only a fraction of your users will … Continued

adaptability, complexity, features, simplicity, user-centric
You’ve just designed a piece of software. Congratulations, your job is now .0001% complete.
14 Feb 2014

You’ve just designed a piece of software. Congratulations, your job is now .0001% complete.

by InteractiveMark | posted in: design | 0

Title: Why a New Golden Age for UI Design Is Around the Corner Context: Everything around you will be part of the same user experience. Your job just got a million times harder. Sorry. Synopsis: So you are a software … Continued

experience, future, internet of things
Everyone is jumping on the Agile bandwagon. They’ve saved you UX designers a seat.
13 Feb 2014

Everyone is jumping on the Agile bandwagon. They’ve saved you UX designers a seat.

by InteractiveMark | posted in: process | 0

Title: The UX Professionals’ Guide to Working with Agile Scrum Teams Context: Agile is the new waterfall. Which was really just the new “just design me something”. Synopsis: Who doesn’t love Agile? UX designers that’s who. Or rather, they don’t … Continued

agile, team
Don’t just design, do. I mean do design, but also do other things. Oh, forget it…
12 Feb 2014

Don’t just design, do. I mean do design, but also do other things. Oh, forget it…

by InteractiveMark | posted in: process | 0

Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How … Continued

apps, case studies, hacking, iOS, mobile
#ux iota: How much design is too much? This. This is too much design.
12 Feb 2014

#ux iota: How much design is too much? This. This is too much design.

by InteractiveMark | posted in: #ux iota | 0

This isn’t a light switch. This is a voodoo curse against being able to switch your light on or off. via twitter.com

complexity, light switch, product design
Does this app make my butt look fat?
11 Feb 2014

Does this app make my butt look fat?

by InteractiveMark | posted in: users | 0

Title: Your app makes me fat Context: How long before the Surgeon General places a warning on your app about how harmful it can be to your users’ health? Synopsis: You know what’s hard? Choosing salad over cake. At least … Continued

cognition, psychology, self-discipline, simplicity
#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.
10 Feb 2014

#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.

by InteractiveMark | posted in: #ux iota | 0

via vimeo.com

creativity, interview, satisfaction, video
All computer and no pencil makes Jack a dull UX designer.
10 Feb 2014

All computer and no pencil makes Jack a dull UX designer.

by InteractiveMark | posted in: communication | 0

Title: Hand-Sketching: Things You Didn’t Know Your Doodles Could Accomplish Context: Oftentimes, in order to draw a conclusion, one must first draw. Synopsis: There are an endless number of reasons to put down your mouse and pick up a pencil … Continued

creativity, darwing, sketching
This is your brain. This is your brain on UX. Any questions?
9 Feb 2014

This is your brain. This is your brain on UX. Any questions?

by InteractiveMark | posted in: users | 0

Title: Psych 101: The Psychological Basis for UI Design Rules Context: Sometimes – just sometimes mind you – user experience can be more science than art. Synopsis: Man this is an ugly presentation, but it is even more insightful than … Continued

presentations, psychology, user-centric
iOS 7 is the greatest thing since sliced bread! But what’s so great about sliced bread anyway?
8 Feb 2014

iOS 7 is the greatest thing since sliced bread! But what’s so great about sliced bread anyway?

by InteractiveMark | posted in: users | 0

Title: iOS 7 User-Experience Appraisal Context: Lots of hype around iOS 7 usability improvements. But how much of it is warranted? Synopsis: As we play our never ending game of “keeping up with the latest OS improvements”, our most recent … Continued

Apple, iOS, mobile, Nielsen Norman Group, usability
Great things come from wacky, marginally illegal, disruptive beginnings.
7 Feb 2014

Great things come from wacky, marginally illegal, disruptive beginnings.

by InteractiveMark | posted in: software | 0

Title: “How can they be so good?”: The strange story of Skype Context: A brief history of the program, and people, that reinvented telephony. Synopsis: How are great ideas born? Do they strike like a bolt of lightening, from parts … Continued

ideas, inspiration, Skype, unified communications
Blessed are the artists for they shall transform the earth.
7 Feb 2014

Blessed are the artists for they shall transform the earth.

by InteractiveMark | posted in: design | 0

Title: The Right Brain Revolution Context: Computers aren’t creative. They are merely tools that allow us to spend more time being creative. Synopsis: We live in a world built on 1’s and 0’s where those who have learned to tame … Continued

art, creativity, future, technology
Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”
5 Feb 2014

Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”

by InteractiveMark | posted in: software | 0

Title: Why People Don’t Understand How to Use Your Software Context: Cross functional teams are the best way to design software. And the worst. Synopsis: The biggest difference between the team designing the software and the people using it is … Continued

agile, team, usability
Man up fellow designers! And woman up. Man or woman up. Whichever works for you.
4 Feb 2014

Man up fellow designers! And woman up. Man or woman up. Whichever works for you.

by InteractiveMark | posted in: process | 0

Title: The Pastry Box Project Context: Design does not happen in a vacuum. Unless you are designing with a bunch of other people in outer space, then it does. Synopsis: Designers are invariably part of a team, collaborating with other … Continued

designers, developers, teamwork, trust

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