I doodle, therefore I retain 29% more information than those who don’t…and am. I also am.
Title: Doodlers, unite! Context: It’s called visual and emotional thinking. Look into it. Or doodle it. Whichever. Synopsis: Of all the great and underrated things in life that have somehow been unfairly tagged as degenerative to the human condition (I’m … Continued
Highly complex feature richness for some, baseline functional simplicity for others.
Title: The Next Big UI Idea: Gadgets That Adapt To Your Skill Context: Using UI adaptability to appeal to both power users and novices without alienating either. Synopsis: Every new feature adds complexity. Only a fraction of your users will … Continued
You’ve just designed a piece of software. Congratulations, your job is now .0001% complete.
Title: Why a New Golden Age for UI Design Is Around the Corner Context: Everything around you will be part of the same user experience. Your job just got a million times harder. Sorry. Synopsis: So you are a software … Continued
Everyone is jumping on the Agile bandwagon. They’ve saved you UX designers a seat.
Title: The UX Professionals’ Guide to Working with Agile Scrum Teams Context: Agile is the new waterfall. Which was really just the new “just design me something”. Synopsis: Who doesn’t love Agile? UX designers that’s who. Or rather, they don’t … Continued
Don’t just design, do. I mean do design, but also do other things. Oh, forget it…
Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How … Continued
#ux iota: How much design is too much? This. This is too much design.
This isn’t a light switch. This is a voodoo curse against being able to switch your light on or off. via twitter.com
Does this app make my butt look fat?
Title: Your app makes me fat Context: How long before the Surgeon General places a warning on your app about how harmful it can be to your users’ health? Synopsis: You know what’s hard? Choosing salad over cake. At least … Continued
All computer and no pencil makes Jack a dull UX designer.
Title: Hand-Sketching: Things You Didn’t Know Your Doodles Could Accomplish Context: Oftentimes, in order to draw a conclusion, one must first draw. Synopsis: There are an endless number of reasons to put down your mouse and pick up a pencil … Continued
This is your brain. This is your brain on UX. Any questions?
Title: Psych 101: The Psychological Basis for UI Design Rules Context: Sometimes – just sometimes mind you – user experience can be more science than art. Synopsis: Man this is an ugly presentation, but it is even more insightful than … Continued
iOS 7 is the greatest thing since sliced bread! But what’s so great about sliced bread anyway?
Title: iOS 7 User-Experience Appraisal Context: Lots of hype around iOS 7 usability improvements. But how much of it is warranted? Synopsis: As we play our never ending game of “keeping up with the latest OS improvements”, our most recent … Continued
Great things come from wacky, marginally illegal, disruptive beginnings.
Title: “How can they be so good?”: The strange story of Skype Context: A brief history of the program, and people, that reinvented telephony. Synopsis: How are great ideas born? Do they strike like a bolt of lightening, from parts … Continued
Blessed are the artists for they shall transform the earth.
Title: The Right Brain Revolution Context: Computers aren’t creative. They are merely tools that allow us to spend more time being creative. Synopsis: We live in a world built on 1’s and 0’s where those who have learned to tame … Continued
Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”
Title: Why People Don’t Understand How to Use Your Software Context: Cross functional teams are the best way to design software. And the worst. Synopsis: The biggest difference between the team designing the software and the people using it is … Continued
Man up fellow designers! And woman up. Man or woman up. Whichever works for you.
Title: The Pastry Box Project Context: Design does not happen in a vacuum. Unless you are designing with a bunch of other people in outer space, then it does. Synopsis: Designers are invariably part of a team, collaborating with other … Continued