You can lead a horse to water but you can’t make him be creative…same for most people actually.
Title: Stop Apologizing for Being Creative Context: Creativity and business do not mix. Said every business failure ever. Synopsis: In many (sad and unfortunate) ways, creativity is punished. Why? It scares the hell out of people quite frankly. Mostly because … Continued
If you can’t figure out how something works, don’t blame yourself. Blame your inveterate, unmitigated stupidity.
Title: How Bad UX Makes Users Blame Themselves Context: Unless your design task is to “make users feel stupid”, you are going to need to work very, very hard to succeed. Synopsis: We’ve all been there. Staring clench-jawed at a … Continued
Design is dead! Long live design!
Title: The Expanding Role of User Experience Design Context: Apparently, the design business is thriving. Synopsis: Hey, guess what? We were right all along! Design is arguably the single most important part of just about any business and the meteoric … Continued
2014 is so last year. Now, 2015? That’s the future!
Title: The Top UX Predictions for 2015 Context: Enough with looking back on the old year in design. More importantly, what does the future hold in store? Synopsis: Hindsight is 20/20. Conversely, we are all equally blind when it comes … Continued
There is crazy. There is insane. Then there is cutting edge UI design.
Title: The Best User Interfaces Of 2014 Context: Last year was a busy year for UI innovation. And by “busy” I of course mean “WTF?” Synopsis: The way we interact with digital data has always been a little odd. (A … Continued
What did we learn about design last year? As always, look to the drug trade for inspiration.
Title: The Most Important Design Lessons Of 2014 Context: What better way to prepare for the new year then by rehashing the old one. Design article retrospective people! Synopsis: Infographics lie. Apple designers aren’t the best. You should always get … Continued
The future is a drink best served watered down.
Title: Deliver the Future, Gradually Context: Everybody wants to design the next shiny new toy, just be sure that your customers are going to want to play with it first. Synopsis: The old(ish) saying tells us that the future is … Continued
The business of designing software for business can be tricky business.
Title: UX for the Enterprise Context: There is no reason whatsoever that the software you use in your business has to be so much more horrendous than the software you use in your private life. Synopsis: Think about how much … Continued
If it ain’t broke don’t fix it. Said no designer ever.
Title: 11 Movements to Replace Common Things Context: Designers are problem solvers. We sometimes even solve problems that don’t really exist. Synopsis: Don’t you hate calendars? And fire hydrants? And door knobs? And child proof pill bottles? Especially child proof … Continued
Android and iOS and Windows Phone user settings! Oh my!
Title: The UX of Mobile Settings Context: System settings are a garden of weeds that grows increasingly impenetrable the longer it goes untended. Synopsis: The need to change a user setting can end one of two ways. The first outcome … Continued
If you Google “interaction design” Google wants the first result to be “Google”.
Title: Google’s Quest to Write the Rulebook for Interactive Design Context: Google’s new material design is more than just a guideline, it’s a way of thinking about interactivity. Synopsis: Of all of the things that Google owns in the minds … Continued
A place for everything and everything in its place, but there’s no need to put something everyplace.
Title: Horror Vacui Context: Learn to embrace the emptiness. Your users already have. Synopsis: You stare at your latest mockup. You strive for balance. You seek harmony. You crave cleanliness. Yet there are also characteristics to avoid at all costs: … Continued
#ux iota: Crimes against design so heinous you’ll want to bring back the death penalty.
Redditors aim their considerable resources at cataloging the worst that design has to offer. Your eyes, they will bleed. via reddit.com
I’ll tell you the 3 laws of interaction design only if you promise not to make them into a movie with Will Smith.
Title: The Three Laws of Interaction Design Context: Designing good software is the law. Or it should be. And if it was, these would be that law. Synopsis: Designing good software is hard. Not because it is difficult to know … Continued
Do you login, log in, log on, or sign in? No matter what you call it, you still can’t remember your password.
Title: The secret origin of “log in” Context: The language of the computer interface borrows heavily from other disciplines, most of which makes no sense. Synopsis: Why do we “log in”? It’s a phrase that we are all very familiar … Continued