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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

#ux iota

#ux iota: Just because you can make someone’s user experience easier doesn’t mean that you should.
20 Sep 2012

#ux iota: Just because you can make someone’s user experience easier doesn’t mean that you should.

by Mark Congiusta | posted in: #ux iota | 0

If God had wanted us to take the stairs he wouldn’t have given us fingers with which to press elevator buttons now would he?

behavior modification, elevator, humor
#ux iota: Paper prototyping. TO THE EXTREME!!!!
19 Sep 2012

#ux iota: Paper prototyping. TO THE EXTREME!!!!

by Mark Congiusta | posted in: #ux iota | 0

I once made a model kit of a car where I didn’t fully glue the wheels to the body and if you pushed it hard enough it would sort of roll for a few inches… via youtube.com

movement, prototyping, robotics
#ux iota: It is pretty clear that the answer is no, no we are still not doing enough.
17 Aug 2012

#ux iota: It is pretty clear that the answer is no, no we are still not doing enough.

by Mark Congiusta | posted in: #ux iota | 0

Accessibility: It’s not just a good idea, it’s the law… via slantback.tumblr.com

accessibility, universal design
#ux iota: Bad UX. It can cause a nuclear meltdown. Literally.
15 Aug 2012

#ux iota: Bad UX. It can cause a nuclear meltdown. Literally.

by Mark Congiusta | posted in: #ux iota | 0

The infamous control panel of the Three Mile Island nuclear power plant which [almost invited human error]. Horrific human factors: The image shows the maintenance tags that operators testified covered one of the closed emergency feedwater valve indicator lights during … Continued

fail
#ux iota: What to do when you are lost in the proverbial creative woods? Ask a forest ranger. Seriously.
20 Jul 2012

#ux iota: What to do when you are lost in the proverbial creative woods? Ask a forest ranger. Seriously.

by Mark Congiusta | posted in: #ux iota | 0

The best thing to do when you are lost is to try and find your way home. via fs.usda.gov

creativity, lost
#ux iota: User experience in most organizations? I’ll be honest, it’s a challenge.
19 Jul 2012

#ux iota: User experience in most organizations? I’ll be honest, it’s a challenge.

by Mark Congiusta | posted in: #ux iota | 0

What are your UX organizational challenges? Yes. via usabilitycounts.com

enterprise, infographics, organization
#ux iota: Your email isn’t going to just check itself…
7 Jun 2012

#ux iota: Your email isn’t going to just check itself…

by Mark Congiusta | posted in: #ux iota | 0

You’ve probably already checked your email 3 times in the time it took you to read this. via forbes.com

email, infographics
#ux iota: UX! It’s grrrrrrrrrrrrrrrrrrrreat!
23 Apr 2012

#ux iota: UX! It’s grrrrrrrrrrrrrrrrrrrreat!

by Mark Congiusta | posted in: #ux iota | 0

The old breakfast-cereal-as-metaphor-for-your-UX-process infographic. via usabilitycounts.com

humor, infographics
#ux iota: Good UX: Wakes your ass up.
19 Apr 2012

#ux iota: Good UX: Wakes your ass up.

by Mark Congiusta | posted in: #ux iota | 0

Do you suck at getting up in the morning? There’s an app for that. via bonkersworld.net

apps, humor, mobile
#ux iota: Accessibility – It’s good for more than just a cheap laugh. Wait. What?
11 Apr 2012

#ux iota: Accessibility – It’s good for more than just a cheap laugh. Wait. What?

by Mark Congiusta | posted in: #ux iota | 0

How The Daily Show uses accessibility features to help write comedy. via uie.com

accessibility, humor
#ux iota: Many rules to design by in convenient “principles” format.
10 Apr 2012

#ux iota: Many rules to design by in convenient “principles” format.

by Mark Congiusta | posted in: #ux iota | 0

The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design, … Continued

design principles, rules
#ux iota: Necessity may be the mother of invention, but disappointment is the mother of creativity.
26 Mar 2012

#ux iota: Necessity may be the mother of invention, but disappointment is the mother of creativity.

by Mark Congiusta | posted in: #ux iota | 0

Banging your head against a wall in frustration is an essential—and perhaps needlessly painful—part of creativity. via vimeo.com

creativity
#ux iota: Follow that pen!
22 Feb 2012

#ux iota: Follow that pen!

by Mark Congiusta | posted in: #ux iota | 0

Maybe it’s not the pen that moves, but rather the rest of the world underneath it… via vimeo.com

drawing, sketching, video
#ux iota: Brainstorming – It ain’t a maze.
16 Feb 2012

#ux iota: Brainstorming – It ain’t a maze.

by Mark Congiusta | posted in: #ux iota | 0

You don’t need someone to draw you a map showing how to have a brainstorm. via creativesomething.net

brainstorming
#ux iota: Interfaces don’t kill. Engineer designed interfaces do.
14 Nov 2011

#ux iota: Interfaces don’t kill. Engineer designed interfaces do.

by Mark Congiusta | posted in: #ux iota | 0

There are reasons why designers shouldn’t code and coders shouldn’t design.

dilbert, humor, interface

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