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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

#ux iota

#ux iota: Creativity is a lifestyle. So how you livin?
3 Apr 2014

#ux iota: Creativity is a lifestyle. So how you livin?

by InteractiveMark | posted in: #ux iota | 0

The daily routine of some of history’s most creative thinkers. The common thread? They all slept, they all ate, they all worked. via fastcompany.com

creativity, history, lifestyle, routine
#ux iota: Designers have the dirtiest talk.
26 Mar 2014

#ux iota: Designers have the dirtiest talk.

by InteractiveMark | posted in: #ux iota | 0

Sometimes designers say the dirtiest things. via designerdirtytalk.tumblr.com

designers, humor, talk dirty
#ux iota: Designers don’t just talk shit. We talk Design Jargon BULLshit!
15 Mar 2014

#ux iota: Designers don’t just talk shit. We talk Design Jargon BULLshit!

by InteractiveMark | posted in: #ux iota | 0

“If you can’t convince ’em, confuse ’em.” — Harry S. Truman, frustrated user experience designer via designjargonbullshit.com

bullshit, humor, jargon
#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”
7 Mar 2014

#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”

by InteractiveMark | posted in: #ux iota | 0

Best Bit: “Sometimes the best way through the fog, is through the fog.” via vimeo.com

ambiguity, IDEO, video
#ux iota: How much design is too much? This. This is too much design.
12 Feb 2014

#ux iota: How much design is too much? This. This is too much design.

by InteractiveMark | posted in: #ux iota | 0

This isn’t a light switch. This is a voodoo curse against being able to switch your light on or off. via twitter.com

complexity, light switch, product design
#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.
10 Feb 2014

#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.

by InteractiveMark | posted in: #ux iota | 0

via vimeo.com

creativity, interview, satisfaction, video
#ux iota: Creativity is no laughing matter.
10 Dec 2013

#ux iota: Creativity is no laughing matter.

by InteractiveMark | posted in: #ux iota | 0

via stocklogos.com

comics, creativity, humor
#ux iota: Shpigler the Shark don’t need no stinking Jabber.
4 Dec 2013

#ux iota: Shpigler the Shark don’t need no stinking Jabber.

by InteractiveMark | posted in: #ux iota | 0

via youtube.com

humor, Jabber
#ux iota: Ever wanted to remember what the UIs looked like in Fred Claus? Now you can.
3 Dec 2013

#ux iota: Ever wanted to remember what the UIs looked like in Fred Claus? Now you can.

by InteractiveMark | posted in: #ux iota | 0

via noteloop.com

future, movies
#ux iota: Our mobile app…resistance is futile.
15 Feb 2013

#ux iota: Our mobile app…resistance is futile.

by Mark Congiusta | posted in: #ux iota | 0

via xkcd.com

apps, fail, humor, web
#ux iota: If you are a UX professional you are in this diagram. If you are not, you are not.
5 Feb 2013

#ux iota: If you are a UX professional you are in this diagram. If you are not, you are not.

by Mark Congiusta | posted in: #ux iota | 0

via visual.ly

designers, disciplines, infographics, jobs, profession
#ux iota: How do you quantify creativity? Blood, sweat and volume of pencil shavings of course.
24 Jan 2013

#ux iota: How do you quantify creativity? Blood, sweat and volume of pencil shavings of course.

by Mark Congiusta | posted in: #ux iota | 0

via kickstarter.com

creativity, drawing, Kickstarter, pencil
#ux iota: Yes? No? Ok? Cancel? Maybe? Who cares? You should.
11 Jan 2013

#ux iota: Yes? No? Ok? Cancel? Maybe? Who cares? You should.

by Mark Congiusta | posted in: #ux iota | 1

“Should I use Yes/No or Ok/Cancel on my message box?” Good question. Difficult to answer. via ux.stackexchange.com

dialogbox, forms
#ux iota: A blind guy who takes better Instagram pictures than you so be embarrassed your software isn’t accessible.
4 Jan 2013

#ux iota: A blind guy who takes better Instagram pictures than you so be embarrassed your software isn’t accessible.

by Mark Congiusta | posted in: #ux iota | 0

via youtube.com

accessibility, Instagram
#ux iota: Prototype or die.
23 Oct 2012

#ux iota: Prototype or die.

by Mark Congiusta | posted in: #ux iota | 0

Why prototyping beats wireframing. You’re making, not documenting. You can feel the thing you’re making. You’ve got a thing you can start testing, in all kinds of ways, almost immediately. Prototyping is more like experimenting than describing your grand design. … Continued

prototyping, wireframes

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