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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

#ux iota

#ux iota: Just when you though reality couldn’t get any worse, along comes hyper-reality.
23 May 2016

#ux iota: Just when you though reality couldn’t get any worse, along comes hyper-reality.

by InteractiveMark | posted in: #ux iota | 0

Title: HYPER-REALITY Context: Virtual. Augmented. Hyper. Whatever happened to good old “real” reality? Oh, that’s right…not enough ad space. Best Bit: In a digitally saturated future, religion might just become a better Google than Google. via vimeo.com

AR, augmented reality, hyper reality, video, Vimeo
#ux iota: Opening the doors of UX perception (with my new O’Reilly book!)
3 May 2016

#ux iota: Opening the doors of UX perception (with my new O’Reilly book!)

by InteractiveMark | posted in: #ux iota | 0

Title: Psychedelic UX. It’s Trippy Man. Context: Finally! My very own O’Reilly book! Get your copy today! Synopsis: Delivering a better user experience through chemistry. via dev.to/rly

book, humor, O’Reilly, parody
#ux iota: I know this is crazy but here’s my number so call me maybe?
18 Apr 2016

#ux iota: I know this is crazy but here’s my number so call me maybe?

by InteractiveMark | posted in: #ux iota | 0

Title: oh. my. god. Context: Some UI designers just want to watch the world burn. Best Bit: The UI “improvements” and reaction gifs in the reply thread are genius. via twitter.com

fail, form, phone number, website
#ux iota: Man’s inhumanity to man is best illustrated through door design.
29 Feb 2016

#ux iota: Man’s inhumanity to man is best illustrated through door design.

by InteractiveMark | posted in: #ux iota | 0

Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed … Continued

affordance, discoverability, Don Norman, door, fail, feedback, Norman doors, poor usability, video, YouTube
#ux iota: When it comes to design, everyone is a critic. When it comes to engineering? Not so much.
7 Oct 2015

#ux iota: When it comes to design, everyone is a critic. When it comes to engineering? Not so much.

by InteractiveMark | posted in: #ux iota | 0

Title: If engineers were treated like designers. Context: The subjectivity of the majority of design criticism when applied to other disciplines is sadly laughable. via twitter.com

cartoon, criticism, designers, engineers, humor
#ux iota: There’s enough good UX out there to last a lifetime…as long as you only live 100 days.
25 Sep 2015

#ux iota: There’s enough good UX out there to last a lifetime…as long as you only live 100 days.

by InteractiveMark | posted in: #ux iota | 0

Title: 100 Days of Good UX Context: It’s the little things in life that make it worth living: sunsets, puppies, sick transitional mobile app animations. Get some. Best Bit: Check out “Day 42: VDOT Billboards”. Brilliant. via 100daysofgoodux.tumblr.com

FTW, good UX, list
#ux iota: The Internet. So much bullshit. So little time to kill all of it.
9 Sep 2015

#ux iota: The Internet. So much bullshit. So little time to kill all of it.

by InteractiveMark | posted in: #ux iota | 0

Title: Death to Bullshit Context: One man stands alone in the face of the unrelenting bullshit choking the internet. Best Bit: You must try the “Turn bullshit on?” link in the upper right of the home page. via deathtobullshit.com

bullshit, fail, internet, web design, web pages
#ux iota: Know thy user…then ignore everything you know and design whatever the hell you want!
21 Aug 2015

#ux iota: Know thy user…then ignore everything you know and design whatever the hell you want!

by InteractiveMark | posted in: #ux iota | 0

Title: The UX Designer Paradox Synopsis: It’s not always easy to know what your user’s needs really are. But this shouldn’t be taken as a rationale to design whatever the hell you want.

cartoon, designers, humor, paradox, usability, user needs
#ux iota: Fruit is notoriously unusable. Where’s your intelligent designer now?
17 Jul 2015

#ux iota: Fruit is notoriously unusable. Where’s your intelligent designer now?

by InteractiveMark | posted in: #ux iota | 0

Title: Usability Testing of Fruit Context: Just because you’ve always used something doesn’t make it usable. Best Bit: At least oranges aren’t grapefruit. via youtube.com

fruit, testing, usability, user testing, video, YouTube
#ux iota: More design inspiration videos than you can shake a stick at…*shakes stick*…never mind.
11 Jul 2015

#ux iota: More design inspiration videos than you can shake a stick at…*shakes stick*…never mind.

by InteractiveMark | posted in: #ux iota | 0

Title: Inspirational Videos For Designers – The Big Collection Context: In dire need of creative inspiration? Here’s a bajillion hours of videos that’ll cure what ails ya. Best Bit: “For me, a good TED video is much better than another … Continued

collection, creativity, education, inspiration, TED, video
#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.
15 May 2015

#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.

by InteractiveMark | posted in: #ux iota | 0

Title: What are some examples of products that have bad user experience (UX) designs but are still used with ease? Context: People offer up some of the most painful examples of user experience in the world. You can’t argue with … Continued

bad UX, fail, product design
#ux iota: The tragically inevitable consequences of our societal addiction to smartphone usage.
8 May 2015

#ux iota: The tragically inevitable consequences of our societal addiction to smartphone usage.

by InteractiveMark | posted in: #ux iota | 0

Title: 謝承霖 《低头人生》 Life Smartphone Synopsis: It’s all fun and games until distracted bloody mayhem eradicates the human race. Best Bit: Selfie girl. I’ve met her kind before. via youtube.com

addiction, humor, smartphone, video, YouTube
#ux iota: Winning through accessibility.
7 Apr 2015

#ux iota: Winning through accessibility.

by InteractiveMark | posted in: #ux iota | 0

Title: Accessibility Wins Context: Everyone is supposed to design with accessibility in mind. Here are the few and far between that actually do so. Best Bit: “Sadly, with accessibility so much of the conversation is about what was done wrong.” … Continued

accessibility, FTW
#ux iota: Typical UX situations + Animated GIF reactions = Ensuing hilarity
1 Apr 2015

#ux iota: Typical UX situations + Animated GIF reactions = Ensuing hilarity

by InteractiveMark | posted in: #ux iota | 0

Title: UX Reactions Context: Why come up with your own reactions to ridiculous UX situations when GIF makers have already done all the hard work for you? via uxreactions.com

animation, GIFs, humor, reactions
#ux iota: You can lead a user to water but you can’t make him drink.
19 Mar 2015

#ux iota: You can lead a user to water but you can’t make him drink.

by InteractiveMark | posted in: #ux iota | 0

“How IT people see users, using their app for the first time.” via thehipperelement.com

app, end user, user testing

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