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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

process

Work smarter, not harder. But also work harder.
22 Dec 2011

Work smarter, not harder. But also work harder.

by Mark Congiusta | posted in: process | 0

Title: The Myths of the Overworked Creative Context: Our energy is a finite resource that requires renewal or you will go into debt. So stop spending what you don’t have. Synopsis: Fact: we suck at taking care of our internal … Continued

creativity, overwork, work-life balance
Stop being busy and start being awesome.
13 Dec 2011

Stop being busy and start being awesome.

by Mark Congiusta | posted in: process | 0

Title: If You’re Busy, You’re Doing Something Wrong: The Surprisingly Relaxed Lives of Elite Achievers Context: Bees do it. Beavers do it. Lions don’t. Which is why they are the kings of the jungle and lay around all day while … Continued

achievement, pressure, work-life balance
On the internet no one may know that you’re a dog, but the real world is where your belly gets rubbed.
6 Dec 2011

On the internet no one may know that you’re a dog, but the real world is where your belly gets rubbed.

by Mark Congiusta | posted in: process | 0

Title: Welcome to the post-digital world, an exhilarating return to civility – via Facebook and Lady Gaga Context: Keeping it real is not just a good idea, it’s the law. According to the guy who wrote this article anyway. Synopsis: … Continued

post digital, reality, realworld
I *should’ve* posted this weeks ago but my inner critic is right, I suck…
23 Sep 2011

I *should’ve* posted this weeks ago but my inner critic is right, I suck…

by Mark Congiusta | posted in: process | 0

Title: Banishing Your Inner Critic Context: Everyone has an inner critic but not everyone lets it sabotage their productivity. Synopsis: You know exactly what the inner critic does to undermine your confidence, yet most of us sit there and take … Continued

confidence, creativity, inner critic
Your lips say “no” but all I’m hearing is “yes” to everything else.
3 Aug 2011

Your lips say “no” but all I’m hearing is “yes” to everything else.

by Mark Congiusta | posted in: process | 0

Title: Yes Is For Wimps. Get Used To Hearing “NO”. Context: “No” is not an insult. It is a challenge. Synopsis: We hear “no” all the time in our business. “No we can’t do that.” “No users won’t get it.” … Continued

motivation, no
I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.
15 Jul 2011

I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.

by Mark Congiusta | posted in: process | 0

Title: Agile UX – How To Avoid Big Design Up Front By Pretending Not To Do Big Design Up Front Context: User experience design within an Agile environment doesn’t always go according to plan. So that should be part of … Continued

agile, development
How do you get to the um…well..whatever the user experience equivalent of Carnegie Hall is? Practice, practice, practice.
18 Jun 2011

How do you get to the um…well..whatever the user experience equivalent of Carnegie Hall is? Practice, practice, practice.

by Mark Congiusta | posted in: process | 0

Title: Developing a UX Practice of Practicing Context: There is more than one way to improve your user experience skills. Actually no there isn’t. Get to practicing. Synopsis: Everyone who is really, really good at what they do practices. But … Continued

practice, skills
If being right is wrong then I don’t want to be right. Or wrong. Either. Forget it.
24 May 2011

If being right is wrong then I don’t want to be right. Or wrong. Either. Forget it.

by Mark Congiusta | posted in: process | 0

Title: Why being wrong is good for you Context: Show me a person who is never wrong, and I’ll show you someone who will bore the crap out of you. Synopsis: Nobody likes being wrong because, by definition, that means … Continued

right, TED, video, wrong
If at first you don’t succeed you are doing it right.
13 Apr 2011

If at first you don’t succeed you are doing it right.

by Mark Congiusta | posted in: process | 0

Title: No Innovator’s Dilemma Here: In Praise of Failure Context: If success was easy, everyone would have invented a better vacuum cleaner that doesn’t suck by now. Wait. What? Synopsis: James Dyson, inventor extraordinaire, talks about the inextricable link between … Continued

Dyson, education, problem solving, video, YouTube
Failure is the secret to success. True story.
9 Mar 2011

Failure is the secret to success. True story.

by Mark Congiusta | posted in: process | 0

Title: Failure: The Secret to Success Context: Success does not happen without failure. Period. Synopsis: If you can’t learn from your mistakes, you can’t learn. If you are afraid of making mistakes, you can’t succeed. One of the better corporate … Continued

fail, Honda, success, video, YouTube
Wireframes and software development: They don’t have to make you cry.
20 Dec 2010

Wireframes and software development: They don’t have to make you cry.

by Mark Congiusta | posted in: process | 0

Title: From Wireframes to Code, Part I Context: Can wireframes work harder in the software development process than as merely a UI blueprint? Sure. Why not? Synopsis: The value of wireframes may actually be a matter of perspective. If they … Continued

programming, wireframes
“Quick wins” are rarely ever “quick” almost never “wins”. Discuss.
15 Dec 2010

“Quick wins” are rarely ever “quick” almost never “wins”. Discuss.

by Mark Congiusta | posted in: process | 0

Title: Embracing Quick Wins… and Quick Losses Context: When is a loss a win? When you lose quicker than winning slow. “Take that, turtle!” said the hare. Synopsis: Anyone who’s sat in any type of business critical meeting recently has … Continued

enterprise
Don’t wireframe, build!
22 Nov 2010

Don’t wireframe, build!

by Mark Congiusta | posted in: process | 0

Title: Wireframes are dead, long live rapid prototyping Context: Prototypes may be harder to make, but do they make a UX designer’s job easier in the long run? Synopsis: As software design becomes more complex and time to market becomes … Continued

prototyping, wireframes
if (uxd != code) { uxd.push(“html”, “javascript”, “actionscript”); uxd_mgr = “:-)” };
2 Nov 2010

if (uxd != code) { uxd.push(“html”, “javascript”, “actionscript”); uxd_mgr = “:-)” };

by Mark Congiusta | posted in: process | 0

Title: Why designers should learn to code. Context: Don’t worry, I’m not heaping more work on you guys. It’s just an interesting opinion. That I happen to share. Synopsis: The hybrid designer/developer mythical creature is rumored to live in a … Continued

creativity, programming, video, Vimeo
How might your product fail? Let me count the ways. 6. There are 6 ways your product can fail.
29 Oct 2010

How might your product fail? Let me count the ways. 6. There are 6 ways your product can fail.

by Mark Congiusta | posted in: process | 0

Title: Six Factors for Highly Unsuccessful Products Context: Light 3 minute video to help you wind up your week with a smile. A very knowing, wry, been-there-done-that smile… Synopsis: From the site: “At the FailCon 2010 conference in San Francisco, … Continued

fail, humor, video, YouTube

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