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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

process

Someone should write a case study on this case study of case studies.
31 Mar 2014

Someone should write a case study on this case study of case studies.

by InteractiveMark | posted in: process | 0

Title: “This Is How We Built It” Case Studies Context: If you do great work and don’t write a case study about it does your great work make a sound? Synopsis: We make stuff all the time. Then we move … Continued

case studies, product
Return Of The Attack Of The Killer Pencils Part 2 The Sequel!!!!!!
6 Mar 2014

Return Of The Attack Of The Killer Pencils Part 2 The Sequel!!!!!!

by InteractiveMark | posted in: process | 0

Title: Don’t Be Afraid of a Pencil. Context: Sketching isn’t something to be afraid of…Unless someone stabs you in the brain with a pencil. But that almost never happens. Synopsis: Yes you can sketch. Yes you. Stop looking behind you … Continued

collaboration, sketching, wireframes
Take this waterfall and shove it!
5 Mar 2014

Take this waterfall and shove it!

by InteractiveMark | posted in: process | 0

Title: Applying Agile Principles to Design Context: Put down the Photoshop and iterate. Synopsis: The jury is no longer out on Agile and UX design. The verdict: perfect together! Great news for those who have been doing Agile based design … Continued

agile, iteration, methodology
Everyone is jumping on the Agile bandwagon. They’ve saved you UX designers a seat.
13 Feb 2014

Everyone is jumping on the Agile bandwagon. They’ve saved you UX designers a seat.

by InteractiveMark | posted in: process | 0

Title: The UX Professionals’ Guide to Working with Agile Scrum Teams Context: Agile is the new waterfall. Which was really just the new “just design me something”. Synopsis: Who doesn’t love Agile? UX designers that’s who. Or rather, they don’t … Continued

agile, team
Don’t just design, do. I mean do design, but also do other things. Oh, forget it…
12 Feb 2014

Don’t just design, do. I mean do design, but also do other things. Oh, forget it…

by InteractiveMark | posted in: process | 0

Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How … Continued

apps, case studies, hacking, iOS, mobile
Man up fellow designers! And woman up. Man or woman up. Whichever works for you.
4 Feb 2014

Man up fellow designers! And woman up. Man or woman up. Whichever works for you.

by InteractiveMark | posted in: process | 0

Title: The Pastry Box Project Context: Design does not happen in a vacuum. Unless you are designing with a bunch of other people in outer space, then it does. Synopsis: Designers are invariably part of a team, collaborating with other … Continued

designers, developers, teamwork, trust
One man’s design process can be another man’s design ‘con’cess. (See what I did there?)
11 Feb 2013

One man’s design process can be another man’s design ‘con’cess. (See what I did there?)

by Mark Congiusta | posted in: process | 0

Title: Design Process is a Myth Context: My way or the highway does not a design process make. Synopsis: Prescriptive design processes are like prescription shoes, sure they may fit a lot similarly sized people but they are going to … Continued

design principles, workflow
Space…The final frontier…Of design…And other stuff too…
30 Jan 2013

Space…The final frontier…Of design…And other stuff too…

by Mark Congiusta | posted in: process | 0

Title: Akin’s Laws of Spacecraft Design Context: You may not be designing a spaceship, but it probably often feels like you are designing something just as complex. Synopsis: Imagine the hardest thing in the world to design. OK. Got it? … Continued

Akins Laws, complexity, future, spacecraft
UX is so 2012. But in a good way…
18 Jan 2013

UX is so 2012. But in a good way…

by Mark Congiusta | posted in: process | 0

Title: Five Big UX Topics in 2012 Context: Wait! It’s still January right? We can still talk about 2012 then?!?! Synopsis: So, now they come crawling back. Begging on hands and knees, employing us user experience practitioners to save their … Continued

agile, business, data vizualization, mobile, strategy, trends
Like most everything else to come out of advertising, brainstorming is yet another pretty bad idea.
23 Oct 2012

Like most everything else to come out of advertising, brainstorming is yet another pretty bad idea.

by Mark Congiusta | posted in: process | 0

Title: Does Brainstorming Work? Context: No. No it does not. Synopsis: Ah the fragile creative psyche. Gentle and soft. We must strive to protect our artistic originality at all costs lest the cruel slings and arrows of criticism damage our … Continued

brainstorming, creativity, ideas
How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)
1 Oct 2012

How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)

by Mark Congiusta | posted in: process | 0

Title: Fixing A Broken User Experience Context: If it ain’t broke, don’t fix it. But if it is broken, get up off your lazy ass and get to fixin! Synopsis: Fractured user experience. Mis-aligned product portfolio. Multiple visual languages and … Continued

alignment, behavior, broken, product design, strategy, visual design
If you choose to stop and read this, you are not trying hard enough to be bored to the detriment of your creative self.
25 Jul 2012

If you choose to stop and read this, you are not trying hard enough to be bored to the detriment of your creative self.

by Mark Congiusta | posted in: process | 0

Title: Why Boredom Is Good for Your Creativity Context: If you ain’t bored, you ain’t being creative. Synopsis: I have kids so I know all about dealing with bored people. God forbid 5 minutes goes past without something horribly stimulating … Continued

boredom, creativity, inspiration
Paying homage to the timeless craftsmanship of superlative user experience. In Brooklyn.
6 Mar 2012

Paying homage to the timeless craftsmanship of superlative user experience. In Brooklyn.

by Mark Congiusta | posted in: process | 0

Title: Made By Hand Context: Nothing is more important than craft. Synopsis: Invariably user experience design is associated with mass produced goods. I’m not really sure why. Maybe it’s because it is hard to fathom that something that takes as … Continued

Brooklyn, craft
“Why most UX is shite”. I wouldn’t even attempt to try and improve the title of that presentation.
13 Feb 2012

“Why most UX is shite”. I wouldn’t even attempt to try and improve the title of that presentation.

by Mark Congiusta | posted in: process | 0

Title: Why most UX is shite Context: “Shite” means “shit” for my American readers… Synopsis: We all love the clearly delineated lists of UX best practices (and I have certainly shared in excess of my fair share of them). They … Continued

organization, presentations, shite
Do you have five fingers? Then you too can build awesome user experiences!
2 Feb 2012

Do you have five fingers? Then you too can build awesome user experiences!

by Mark Congiusta | posted in: process | 0

Title: 5 Signs of a Great User Experience Context: If it only took 5 steps to build a great user experience, everyone would have one. Synopsis: 5 steps that’s it. That’s all that stands between your product and a phenomenal … Continued

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