Skip to Main Content
  • Home
  • About
areUXperienced.me

CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

innovation

I’ve seen the future, and I can manipulate it with my fingers.
19 Nov 2010

I’ve seen the future, and I can manipulate it with my fingers.

by Mark Congiusta | posted in: innovation | 0

Title: 10/GUI Context: Multi-touch: it’s not just for mobile devices anymore… Synopsis: The promise of multi-touch interaction presents several problems in the context of desktop computing, i.e. ergonomic, metaphorical, organizational. Here is a concept that tries to address these issues … Continued

future, multi-touch, video, Vimeo
“In a world where creativity was under threat…” (Said in cool movie-coming-attractions-guy voice.)
16 Nov 2010

“In a world where creativity was under threat…” (Said in cool movie-coming-attractions-guy voice.)

by Mark Congiusta | posted in: innovation | 0

Title: The Three Threats to Creativity Context: Being able to promote and sustain a culture of creative innovation requires us to understand the pitfalls as well as the how-to’s. Synopsis: Short post from the Harvard Business Review that posits the … Continued

creativity, Xerox PARC
If you think life is one big game now, just you wait. You ain’t seen nothing yet.
10 Nov 2010

If you think life is one big game now, just you wait. You ain’t seen nothing yet.

by Mark Congiusta | posted in: innovation | 0

Title: DICE 2010: “Design Outside the Box” Context: Facebook, reality, gaming, ubiquitous scoring systems, positive reinforcement behavior modification. It’s all in there. Synopsis: This is a longish video (:30 minutes) of a tour de force presentation that looks at how … Continued

future, gaming, presentations, video
And remember, have fun out there…
27 Oct 2010

And remember, have fun out there…

by Mark Congiusta | posted in: innovation | 0

Title: Playing in the Sandbox: The Role of Experimentation in Designing Context: This is one of my favorite posts that I’ve read in a long time. Please, please, please find a few minutes to read. It explains my work philosophy … Continued

experiment, prototyping
Is that a smart phone in your pocket or are you just happy to see me?
26 Oct 2010

Is that a smart phone in your pocket or are you just happy to see me?

by Mark Congiusta | posted in: innovation | 0

Title: Future Shock: Nokia Research Touts 5 Innovative Mobile Interfaces Context: Sometimes the hard part is just telling a convincing story. Synopsis: Even though it’s still the most popular phone maker in the world Nokia doesn’t get the respect of … Continued

future, mobile, Nokia, video
How to blow people’s minds via CLI.
12 Oct 2010

How to blow people’s minds via CLI.

by Mark Congiusta | posted in: innovation | 0

Title: The Mother of All Demos Context: Giving a presentation that 42 years later is still considered one of the greatest demos of all time is quite a feat. He must have got all the chicks. Synopsis: The mouse, interactive … Continued

history, presentations, video, YouTube
Intel inside. And outside too apparently.
28 Sep 2010

Intel inside. And outside too apparently.

by Mark Congiusta | posted in: innovation | 0

Title: Intel doesn’t design actual products Context: Genevieve Bell, head of Intel’s Interaction and Experience Research Lab wants to make more than just chips. Mmmmmm…Chips… Synopsis: How will Intel expand beyond their core business of making processors? By making compelling … Continued

Intel, research
Are you experienced?
14 Sep 2010

Are you experienced?

by Mark Congiusta | posted in: innovation | 0

Title: A chat with Microsoft Principal Researcher Bill Buxton Context: UI big-wig at Microsoft talks ground breaking technology from ancient digital watch touchscreens to Xbox 360 controllers to Surface tables. Synopsis: The first part deals with the back stories of … Continued

future, history, Microsoft, technology

Posts pagination

« 1 2 3 4

Categories

  • #ux iota
  • communication
  • culture
  • design
  • innovation
  • marketing
  • miscellanea
  • process
  • software
  • UI
  • users

Tags

accessibility agile Apple architecture behavior business collaboration complexity creativity customers data designers design principles drawing enterprise fail features future history humor iconography ideas IDEO infographics list metrics Microsoft mobile NUI presentations product product design products psychology research simplicity Slideshare storytelling technology usability user-centric video Vimeo visual design YouTube

More Mark At These Other Fine Locations:

  • interactivemark.me
  • rightbrainbits.me
  • areuxperienced.me
  • 15mincopy.me
  • goodreads.com
  • linkedin.com
  • slideshare.net
  • youtube.com

© 2025 areUXperienced?           mark@areuxperienced.me