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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

If you haven’t wanted to kill an enterprise software UX designer, you haven’t used any enterprise software.
31 Oct 2012

If you haven’t wanted to kill an enterprise software UX designer, you haven’t used any enterprise software.

by Mark Congiusta | posted in: software | 0

Title: Enterprise Software: Why the User Experience Matters Context: Enterprise software is where user experience goes to die…Until now! Synopsis: Anyone who has ever worked in an enterprise level business knows one thing: the systems and software used in those … Continued

business, enterprise, productivity
I for one welcome our new robotic mobile personal telepresence alter-ego overlords.
24 Oct 2012

I for one welcome our new robotic mobile personal telepresence alter-ego overlords.

by Mark Congiusta | posted in: communication | 0

Title: Can’t Make The Meeting? Send Your Robot Instead Context: WANT!!!!! God as my witness, I’ll never go into the office again… Synopsis: “It’s the next best thing to being there.” That old chestnut may actually be about to come … Continued

mobile, robotics, telepresence
#ux iota: Prototype or die.
23 Oct 2012

#ux iota: Prototype or die.

by Mark Congiusta | posted in: #ux iota | 0

Why prototyping beats wireframing. You’re making, not documenting. You can feel the thing you’re making. You’ve got a thing you can start testing, in all kinds of ways, almost immediately. Prototyping is more like experimenting than describing your grand design. … Continued

prototyping, wireframes
Like most everything else to come out of advertising, brainstorming is yet another pretty bad idea.
23 Oct 2012

Like most everything else to come out of advertising, brainstorming is yet another pretty bad idea.

by Mark Congiusta | posted in: process | 0

Title: Does Brainstorming Work? Context: No. No it does not. Synopsis: Ah the fragile creative psyche. Gentle and soft. We must strive to protect our artistic originality at all costs lest the cruel slings and arrows of criticism damage our … Continued

brainstorming, creativity, ideas
To create sketchy designs, avoid sketching.
22 Oct 2012

To create sketchy designs, avoid sketching.

by Mark Congiusta | posted in: communication | 0

Title: Why It’s Important to Sketch Before You Wireframe Context: Sketch. Sketch. A thousand times; sketch. Synopsis: The human mind has had millennia to evolve into the wonderfully complex ideation machine that it currently is. And for the vast, vast … Continued

sketching, visual thinking, wireframes
There’s more than one way to skin a cat. And even more ways to build a UI. Gross but true.
19 Oct 2012

There’s more than one way to skin a cat. And even more ways to build a UI. Gross but true.

by Mark Congiusta | posted in: UI | 0

Title: When Should We Use App, Responsive and Mobile Design? Context: So many platforms and so little time to design for all of them. What’s the best approach? Synopsis: The world is going mobile. That’s great but what does that … Continued

apps, HTML5, mobile, platforms, responsive design
It’s not the size of the feature in the design. It’s the size of the design in the feature.
17 Oct 2012

It’s not the size of the feature in the design. It’s the size of the design in the feature.

by Mark Congiusta | posted in: UI | 0

Title: Login Screen – behind the scenes Context: The devil – and the difference – are in the details. Synopsis: How much time and effort are you really able to spend on the tiniest details of your design work? I … Continued

craft, login, time
How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)
1 Oct 2012

How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)

by Mark Congiusta | posted in: process | 0

Title: Fixing A Broken User Experience Context: If it ain’t broke, don’t fix it. But if it is broken, get up off your lazy ass and get to fixin! Synopsis: Fractured user experience. Mis-aligned product portfolio. Multiple visual languages and … Continued

alignment, behavior, broken, product design, strategy, visual design
I come to praise design, not to bury it.
24 Sep 2012

I come to praise design, not to bury it.

by Mark Congiusta | posted in: design | 0

Title: The Dying Art Of Design Context: Is technology killing the craft of design or fueling a design renaissance? Depends if you are a shitty designer or not. Synopsis: Oh technology. Why do you always bear the brunt of designs … Continued

art, craft, designers, skills
#ux iota: Just because you can make someone’s user experience easier doesn’t mean that you should.
20 Sep 2012

#ux iota: Just because you can make someone’s user experience easier doesn’t mean that you should.

by Mark Congiusta | posted in: #ux iota | 0

If God had wanted us to take the stairs he wouldn’t have given us fingers with which to press elevator buttons now would he?

behavior modification, elevator, humor
#ux iota: Paper prototyping. TO THE EXTREME!!!!
19 Sep 2012

#ux iota: Paper prototyping. TO THE EXTREME!!!!

by Mark Congiusta | posted in: #ux iota | 0

I once made a model kit of a car where I didn’t fully glue the wheels to the body and if you pushed it hard enough it would sort of roll for a few inches… via youtube.com

movement, prototyping, robotics
Once you go Windows 8, having to learn brand new design patterns is your UX fate.
17 Sep 2012

Once you go Windows 8, having to learn brand new design patterns is your UX fate.

by Mark Congiusta | posted in: software | 0

Title: Lessons Learned Designing a Windows 8 App Context: Windows 8 is coming. Prepare accordingly. Synopsis: Another day, another operating system update with new IA and UI requirements that force you to redesign your existing applications so as not to … Continued

metro, Microsoft, NUI, Windows 8
There is a not so fine line between designing a product people need and one that you need them to need.
10 Sep 2012

There is a not so fine line between designing a product people need and one that you need them to need.

by Mark Congiusta | posted in: users | 0

Title: Usable yet Useless: Why Every Business Needs Product Discovery Context: He who would choose to succeed must first understand what success looks like. Synopsis: There are many different types of complexity that designers face when working on a solution … Continued

discovery, product development, usability
The greatest UX breakthrough in the history of the world: AOL! Well, among other things…
5 Sep 2012

The greatest UX breakthrough in the history of the world: AOL! Well, among other things…

by Mark Congiusta | posted in: miscellanea | 0

Title: The Six Greatest Breakthroughs in UX History Context: We user experience professionals stand on the shoulders of UX giants. Synopsis: Gauguin once asked “Whence Come We? What Are We? Whither Go We?” Not sure what that has to do … Continued

Amazon, AOL, breakthroughs, history, iPhone, Napster, search
The only thing new under the sun is a product of seamless UX and technology driven product development.
20 Aug 2012

The only thing new under the sun is a product of seamless UX and technology driven product development.

by Mark Congiusta | posted in: innovation | 0

Title: Recent Research in User Experience Context: What’s new and cool in the user experience world? Glad you asked that. Synopsis: The line between user experience and code becomes less important every day. The underlying technologies are the literal manifestations … Continued

future, ingenuity, Microsoft, NUI, research

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