Title: Bridging the Physical-Digital Divide: For UX
Context: It’s the “internet of things” not the “internet of software”.
Synopsis: Crappy and meaningless software (or the more colloquial: “apps”) are fine. Really they are. They cost almost nothing to make, you can download, use, then discard without adding more crap to a landfill, and—most importantly—they don’t sit around taking up space, accumulating dust, taunting you for being stupid enough to think that acquiring this “thing” in the first place would have any lasting positive impact on your life. A simple press and swipe sends that meaningless, weightless, shapeless collection of 1’s and 0’s back from whence it came: nowhere. Software’s potential detraction from (and oftentimes even its benefit to) your life is an ephemeral blip on the timeline of our self-actualization through the interaction with our environment. But now objects—the ones we hold, display, and allot space for—are becoming the manifestation of these transient technologies. They give form to the void of code. They are software’s gravitas. It is now time to expect more from the internet and all of its many things.
Best Bit: “A hardware revival is emerging.”
via slideshare.net
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