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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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The UX of leftovers.
19 Oct 2022

The UX of leftovers.

by InteractiveMark | posted in: culture | 0

One of the few disagreements my wife and I regularly have (well, one of many if you’re my wife) is around leftovers. I grew up in a family where leftovers were a part of life. And a welcome one at … Continued

cooking, eating, experience, food, leftovers
The horror of hotel room usability.
4 Oct 2022

The horror of hotel room usability.

by InteractiveMark | posted in: design | 0

Hotels have been renting rooms to weary travelers for years, and while they tend to be pretty good at the hospitality business, on the whole, it can be particularly maddening when they fail at the small details. I am confident … Continued

fail, hotel, interior design, usability
Storms a comin’. Quick, call the Waffle House.
28 Sep 2022

Storms a comin’. Quick, call the Waffle House.

by InteractiveMark | posted in: miscellanea | 0

One of the most serendipitous design accomplishments anyone can achieve is discovering a new and useful application for an existing tool or artifact that is equally as functional as its original intent. Every good designer needs to be good at … Continued

context, storms, utility, Waffle House
If you can’t use your head, use your finger instead.
23 Sep 2022

If you can’t use your head, use your finger instead.

by InteractiveMark | posted in: innovation | 0

I’ve been unreasonably haunted by this Reddit post for a long while now. I remember when I first saw it, and I struggled to comprehend how the person posting the picture could not comprehend what it was they were actually … Continued

biscuits, fail, packaging, product design
There’s three kinds of uncertainty: confusion, utter confusion, and data visualization.
12 Sep 2019

There’s three kinds of uncertainty: confusion, utter confusion, and data visualization.

by InteractiveMark | posted in: communication | 0

Title: How to Get Better at Embracing UnknownsContext: There are a million ways to visualize data. Maybe it’s time we stop using pie charts for 999,999,999 of them.Synopsis: We live in the age of big data where no decision is … Continued

data, information, uncertainty, unknowns, visualizations
Sign, sign, everywhere a sign! (Now, good luck figuring out what the heck they mean.)
13 Aug 2019

Sign, sign, everywhere a sign! (Now, good luck figuring out what the heck they mean.)

by InteractiveMark | posted in: communication | 0

Title: What UX Writers and Designers Can Learn from Street SignsContext: It is the foolish user who ignores signage. It is the even more foolish designer who relies on nothing but.Synopsis: How often do you pay attention to the signs … Continued

iconography, scanability, signs, standardization, writing
Attention shoppers, hope your in-store experience today isn’t so boring that you decide to leave us for Amazon.
30 Jul 2019

Attention shoppers, hope your in-store experience today isn’t so boring that you decide to leave us for Amazon.

by InteractiveMark | posted in: innovation | 0

Title: The Man Who’s Going to Save Your Neighborhood Grocery Store Context: OK, so it’s a story about grocery stores…or is it? Synopsis: What do grocery stores have to do with user experience? Well, just about everything as it turns … Continued

architecture, customer experience, grocery store, shopping
Just because you can use something doesn’t mean its not gloriously useless.
4 Oct 2018

Just because you can use something doesn’t mean its not gloriously useless.

by InteractiveMark | posted in: miscellanea | 0

Title: The Inexplicably Fascinating Japanese Art of Being Useless Context: From the people who gave us Pokemon, karaoke, and Godzilla comes a whole philosophy of uselessness. Synopsis: Designers spend far too much time worrying about utility. How will this be … Continued

Chindogu, humor, Japan, products, useless
#ux iota: If a product doesn’t have any physical buttons for you to push does it make a sound?
3 Oct 2018

#ux iota: If a product doesn’t have any physical buttons for you to push does it make a sound?

by InteractiveMark | posted in: #ux iota | 0

Title: Conserve the Sound Context: The more digital we become, the less tactile—and by extension, aural—we sadly remain. Best Bit: I’m partial to the comforting childhood memories triggered by the sound of the View-Master myself. via conservethesound.de

product design, products, sound
Ugliness is in the eye of the beholder.
11 Sep 2018

Ugliness is in the eye of the beholder.

by InteractiveMark | posted in: design | 0

Title: Ugliness Is Underrated: Ugly Design Context: Form only need follow function if you are a design snob. Synopsis: We get so caught up in the overwhelming prejudice favoring “good” design that we often fail to see the equally important … Continued

consumerism, kitsch, maximalism, products, trendy, ugly
You cannot be a problem solver if problems do not first exist.
11 Jul 2018

You cannot be a problem solver if problems do not first exist.

by InteractiveMark | posted in: miscellanea | 1

Title: Why Paper Jams Persist Context: How boring would the world be if everything worked exactly the way it was intended? Synopsis: Failure is merely an opportunity to make something better. When things fail (printers, automobiles, software) we justifiably get … Continued

fail, paper jam, photocopiers, printers, problem solving, Xerox
Parlez-vous Alexa?
14 Jun 2018

Parlez-vous Alexa?

by InteractiveMark | posted in: communication | 0

Title: Inside Amazon’s Painstaking Pursuit to Teach Alexa French Context: If localization were easy, everyone would be doing it. Synopsis: As shocking as it may sound to us Americans, not everyone in the world speaks English. It’s true. There are … Continued

Alexa, Amazon, culture, French, language, localization, machine learning, voice
Ever been on an elevator where some kid pushed the button for every single floor right before hopping off? Yeah, I hate that kid.
11 Jun 2018

Ever been on an elevator where some kid pushed the button for every single floor right before hopping off? Yeah, I hate that kid.

by InteractiveMark | posted in: miscellanea | 0

Title: Five things elevators teach us about design, psychology and hats Context: Elevators can teach us a lot about psychology, such as how psychologically painful it is to be locked in a tiny space with strangers. Synopsis: Of all the … Continued

elevator pitch, elevators, lessons, list, psychology
#ux iota: The glorious video history of the most magnificent tech products ever conceived.
6 Jun 2018

#ux iota: The glorious video history of the most magnificent tech products ever conceived.

by InteractiveMark | posted in: #ux iota | 0

Title: Techmoan – Featuring the best & worst of new and old technology. Cameras, HiFi, RetroTech. Hunting out interesting and unusual devices to demonstrate. Context: Just because you can make something is absolutely the only reason we apparently need to … Continued

fail, history, industrial design, products, technology, video, YouTube
Non-designer: “How hard can it be? Use some common sense.” Designer: “I hate you so much.”
30 May 2018

Non-designer: “How hard can it be? Use some common sense.” Designer: “I hate you so much.”

by InteractiveMark | posted in: process | 0

Title: User Experience And Common Sense Context: If UX were easy, everyone would be doing it. *Sees everyone doing it* OK, if UX were easy, everyone would be doing it well. Synopsis: Of course, the primary call to action should … Continued

common sense, intuition, products, simple

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