Title: The State of UX in 2017 Context: 2017 is going to be an interesting year. Also, some cool and crappy UI’s will be designed. Synopsis: What does the future hold? Only a fool tries to predict an answer to
Title: Net Promoter Score: What a Customer-Relations Metric Can Tell You About Your User Experience Context: Not everything that can be measured matters and not everything that matters can be measured. Synopsis: Actionable metrics are the Holy Grail of UX.
Title: How to Effectively Address the Usability Debt Within Your Product Context: Never put off until tomorrow any usability debt you can clear off your backlog today. Synopsis: There are lies, damn lies, and the promise we make to ourselves
Title: The UX of UP: Urinals and Usability Context: All UX designers must wash their hands before returning to work. Synopsis: UX can be found all around us. Yes even…in there. Our natural bodily functions — as gender-specifically universal as
Title: The UX Designer Paradox Synopsis: It’s not always easy to know what your user’s needs really are. But this shouldn’t be taken as a rationale to design whatever the hell you want.
Title: Usability Testing of Fruit Context: Just because you’ve always used something doesn’t make it usable. Best Bit: At least oranges aren’t grapefruit. via youtube.com
Title: How Google Finally Got Design Context: If Google can achieve design superiority, anyone can. I hope. Synopsis: Remember how the minimal, search-box-only approach to “design” that Google built its empire upon was viewed as a success in spite of
Title: Why We Should Design Some Things to Be Difficult to Use Context: Easier is not always better. Damn you Easy Button™! *shakes fist* Synopsis: People seem to prefer getting better at things to being good at things. Making noticeable
Title: 3 things poor interfaces and zombies have in common Context: The danger posed to society at large by the undead pales in comparison to the existential threat of poor UX. Synopsis: It is a forgone conclusion that at some
Title: 1995 video shows the struggle was real for first-time PC users Context: It’s all fun and games until the user throws their new computer out the window. Best Bit: “And interestingly enough, at software giant Microsoft Corporation, users were
Title: How Bad UX Makes Users Blame Themselves Context: Unless your design task is to “make users feel stupid”, you are going to need to work very, very hard to succeed. Synopsis: We’ve all been there. Staring clench-jawed at a
Title: The Next UX Revolution: Transforming Stodgy Enterprise Applications Into Engaging Experiences Context: Most business software is complete crap. Here’s how to fix that. Synopsis: Your first day of work. You are handed a laptop preloaded with a bunch of