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Cataloging the art and science of user experience design
teams
Jared Spool: rabble rouser?

Title: Everyone is a designer. Get over it. Context: Controversial opinions being expressed on the internet?!?! What is this world coming to? Synopsis: Allow me to begin by nitpicking the very premise of this article, which is—dare I say—poorly designed.

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Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams?

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No dickheads!

Title: NO DICKHEADS! A Guide To Building Happy, Healthy, and Creative Teams. Context: It’s easy to call yourselves a team. However, actually being a team takes a lot of hard work. Synopsis: Tolstoy famously said that “All happy families are

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Dilbert Agile cartoon

Title: Doing UX in an Agile World: Case Study Findings Context: Agile: It’s not just about programming anymore. Now UX designers get to suffer as well. Synopsis: There is an apocryphal saying about democracy being the worst form of government

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Title: Nine patterns among great UX teams Context: The difference between a good design team and a great one actually has little to do with the design skills of the team itself. Synopsis: I wish I could say that there

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