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Cataloging the art and science of user experience design
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Title: The Science of Happy Design Context: Rather than efficient, connected, and smarter what if we instead designed technology to make us happy? Synopsis: If you wrote down all of the values that we aspire to when working towards a

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Title: Design In Tech Report 2015 Context: Design no longer contributes to business success, it drives it. Synopsis: Let’s be frank: it’s a helluva good time to be a designer in tech. It’s not always easy, but it certainly is

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Title: Bridging the Physical-Digital Divide: For UX Context: It’s the “internet of things” not the “internet of software”. Synopsis: Crappy and meaningless software (or the more colloquial: “apps”) are fine. Really they are. They cost almost nothing to make, you

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Say what you will about creativity, odds are somebody has already beaten you to it. via slideshare.net

Title: How Print Design is the Future of Interaction Context: The need to move beyond outdated real-world UI metaphors requires us to look towards print design for salvation. Wait…What?!?! Synopsis: Why oh why can’t we leave behind stylized interface design

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The art of the business presentation. And not the dogs playing poker kind of art either. via slideshare.net

Title: How to Create More Better Different Context: Creativity is a process, which means it can be analyzed and understood. Contrary to popular opinion. Synopsis: The creative genius cannot be understood. He/she is far too complex. He/she operates on a

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Title: Designing from the Inside-Out: Behaviour as the Engine of Product Design Context: What does your product look like? Just kidding, no one cares. How your product works is what matters. Synopsis: Nice presentation that asks designers to forget about

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The user experience of your product informs customers about the power of your brand even more than your advertising. via slideshare.net

Title: The Stories We Construct Context: Telling a great story is hard. Constructing it is even harder. Synopsis: Very attractive and breezy presentation by the maker of Mental Notes brainstorming cards (http://getmentalnotes.com/) that tries to describe the process we –

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Title: Make It So: What Interaction Designers can Learn from Science Fiction Interfaces Context: We help make the future, so what can we learn from cool sci-fi movies that will help us? Synopsis: The influence that visions of the future

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