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Cataloging the art and science of user experience design
mobile
Xerox Star 6085 desktop icons (c. 1985)

Title: History Of Icons Context: Iconography: 40 years later and we’re right back where we started. Synopsis: Of all the GUI’s contributions to the canon of design, none is so significant, and fraught with passionate debate as the lowly icon.

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Google Wear UI: draw emoji

Title: How Google Finally Got Design Context: If Google can achieve design superiority, anyone can. I hope. Synopsis: Remember how the minimal, search-box-only approach to “design” that Google built its empire upon was viewed as a success in spite of

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Title: Behind the scenes: Design sprint with Gimlet Media Context: If you build it, they will come. But how do you know what to build in the first place? Design sprint prototypes. You’re welcome. Synopsis: The Greatest Idea In The

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iOS, Android, Windows Phone system settings

Title: The UX of Mobile Settings Context: System settings are a garden of weeds that grows increasingly impenetrable the longer it goes untended. Synopsis: The need to change a user setting can end one of two ways. The first outcome

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Title: How to design for thumbs in the era of huge screens Context: Larger screens yield a better user experience. As long as you don’t consider your thumbs to be users. Synopsis: The apocryphal origin of the long necked giraffe

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iOS Yo app plus

If you think the “Yo” app is the stupidest thing you’ve ever heard of, just you wait… via expletiveinserted.com

“FirefoxImage credit: Johan Larsson, “Firefox Mobile”, March 21, 2011, Flickr

Title: Mobile First? Not So Fast. Context: “Mobile first!” is the lazy UX designer’s rallying cry. Understanding context is hard. Synopsis: Why should we design for mobile devices first? Because industry thought leaders tell us to? Because executive stakeholders have

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Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How

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Title: iOS 7 User-Experience Appraisal Context: Lots of hype around iOS 7 usability improvements. But how much of it is warranted? Synopsis: As we play our never ending game of “keeping up with the latest OS improvements”, our most recent

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STORIE DI UN CONIGLIO PER BENE - FIGHT CLUBImage credit: Elisa Moro, "STORIE DI UN CONIGLIO PER BENE - FIGHT CLUB", May 9, 2011, Flickr

Title: UX designer or developer: Who will be king in 2014? Context: Nothing like the festive season of brotherly love to discuss who is going to get their butt kicked in the new year. Synopsis: Designers or developers? C’mon, pick

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Image credit: Ben Mund, "Happy 2012", December 26, 2011, Flickr

Title: Five Big UX Topics in 2012 Context: Wait! It’s still January right? We can still talk about 2012 then?!?! Synopsis: So, now they come crawling back. Begging on hands and knees, employing us user experience practitioners to save their

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Title: Can’t Make The Meeting? Send Your Robot Instead Context: WANT!!!!! God as my witness, I’ll never go into the office again… Synopsis: “It’s the next best thing to being there.” That old chestnut may actually be about to come

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Title: When Should We Use App, Responsive and Mobile Design? Context: So many platforms and so little time to design for all of them. What’s the best approach? Synopsis: The world is going mobile. That’s great but what does that

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Do you suck at getting up in the morning? There’s an app for that. via bonkersworld.net