The cubicles and bland decor will continue until motivation around here improves.

Title: What Good Design Can Teach Us About Motivation
Context: How???s that cubicle in the room with gray walls helping your creativity?
Synopsis: Is your work environment enhancing your creativity? For most people the answer is sadly, ???no???. The old chestnut about the corporate, cubicle mouse maze is actually, and sadly, accurate. I can only guess that it is more cost effective to bulk purchase the exact same desks, chairs, cubicle dividers, carpet, paint etcetera, than to create environments with the human psyche in mind. But then the same people who drop us in the middle of this drably soulless creativity vacuum tell us to go forth and create brilliant things! How dare they. Creativity requires inspiration beyond framed business motivational posters with trite definitions of inspiring words beneath pictures of rich people sailing yachts. The bravest (or most desperate) amongst us stake artistic claim to our allotted space and fill it with pictures, cartoons, plants and anything else that detracts from the oatmeal space planning we are surrounded by. My advice to you is to do whatever you need to in order to overcome the mundanity you suffer through each and every working day. Create your own inspiration and define your own motivation. And rebel against, with every fiber of your being, the tyranny of earth tones.
Best Bit: ???A large part of how you get more creative productivity out of people is having people feel good about working in teams [because] teams are more effective at solving complex problems.???

Less work and more play makes Jack a happier and more productive employee.

Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas
Context: The closer the gap between work and play, the more amazing the outcomes for your business will be.
Synopsis: We don???t play enough. You can???t argue with this because it???s true. Instead we have for some reason arbitrarily decided that work is ???serious??? and play is ???frivolous???. Why? Who made such a stupid rule? Can we throw spitballs at him while the teacher???s back is turned? C???mon, play is an incentive. You play because it is fun, hence it is more enjoyable to play than to work (unless your a workaholic then go away, this isn???t for you). So if we want people to work more and enjoy it more, logic dictates that we should make work more like play. These are facts people. But ??? and this is a big but ??? most of the people we work with do not see it this way. They are of the ???play is frivolous??? school of thought. Well I say we make faces at them behind their backs and do whatever it takes to spend less time working towards an endgame and more time playing games to figure out what it will look like in the end. Who???s with me?
Best Bit: ???You really want to create an environment that allows for innovation. Big innovation is right on the edge of ridiculous ideas. You need an environment that isn’t quite so judgmental about a ridiculous idea.???