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Cataloging the art and science of user experience design
ideas
3 performative rhizome lines . .Image credit: Jef Safi, "3 performative rhizome lines . .", February 3, 2008, Flickr

Title: Stop Trying To Be Creative Context: Creativity happens when you least expect it. Synopsis: Try as you might, creative inspiration just won’t come. But that’s most likely your problem right there: that little word “try”. You can’t force inspiration.

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Doodles

Title: The Cognitive Benefits of Doodling Context: If one must think, one should first doodle. Synopsis: The art of doodling is in fact exactly not at all that. It is not about aesthetics, or style, or museum quality renderings suitable

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Alan Kay from Xerox PARC

Title: 5 Steps To Re-create Xerox PARC’s Design Magic (From The Guy Who Helped Make It) Context: Want good ideas? Most companies can’t handle what it takes to have good ideas. Synopsis: Innovation. There is no substitute. All of our

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the future soonImage credit: k rupp, “the future soon“, June 27, 2010, Flickr

Title: 25 Ideas Shaping The Future Of Design Context: The future of design as imagined by today’s leaders of design. Not you guys…those other leaders of design. Synopsis: What does the future hold in store for the professional practice of

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Title: The Reinvention Of Normal Context: We tend to, as a species, equate normal with good for some unfathomable reason. Synopsis: We are all in need of inspiration on pretty much a rolling basis, but it’s what you do with

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Isaac Asimov

Title: Isaac Asimov Mulls “How Do People Get New Ideas?” Context: Might be a good idea to take advice on good ideas from a guy who had more good ideas than most people have had ideas. Synopsis: The best kinds

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Poster by François Caspar

Title: A Golden Age of Design Context: The New York Times says we are in the golden age of design. They can’t lie about these things, right? Synopsis: It’s all coming together. Technology, ideas, business—all of it—and the result is

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Image credit: Mark Faviell, “I’m With Stupid”, April 14, 2010, Flickr

Title: Spotify’s Design Lead on Why Side Projects Should Be Stupid Context: There are no stupid ideas. Only stupid people too stupid to turn a stupid idea into something great. Synopsis: There are 2 types of great idea. The first

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Title: Can-Do vs. Can’t-Do Culture Context: Being unreasonable is sometimes the only reasonable way to solve a problem. Synopsis: Business history is replete with tales of short-sighted, unimaginative cranks sneering at a novel idea simply because they failed to grasp

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Title: “How can they be so good?”: The strange story of Skype Context: A brief history of the program, and people, that reinvented telephony. Synopsis: How are great ideas born? Do they strike like a bolt of lightening, from parts

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Title: Cooper Drawing Board Context: This is how you do UX design exploration. If you have the time… Synopsis: Deadlines. You’re probably under one right now. Hell, you’re probably facing several. Pumping out designs like a machine. Wireframing until your

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Title: Does Brainstorming Work? Context: No. No it does not. Synopsis: Ah the fragile creative psyche. Gentle and soft. We must strive to protect our artistic originality at all costs lest the cruel slings and arrows of criticism damage our

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Title: Why Great Ideas Get Rejected Context: Having a good idea is easy. Getting people to buy into your good idea? That’s the tricky part. Synopsis: Everyone loves a creative idea right? Not so fast there da Vinci. Good ideas

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Title: Human Demo: New Yorker Cartoonist Matthew Diffee Shows How To Be Creative Context: Ideas are a dime a dozen, but you’d better be prepared to work hard for that .10¢ Synopsis: Ideation is a game whose success is measured

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Title: What we talk about when we talk about sketching. Context: We are visual thinkers yet tend to only communicate verbally. That’s just crazy talk. Synopsis: I know, I know; you can’t draw. Which is fine because we aren’t talking

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