Space…The final frontier…Of design…And other stuff too…

Image credit: Tamara Evans, “Alien spaceship”, April 13, 2012, Flickr

Title: Akin’s Laws of Spacecraft Design
Context: You may not be designing a spaceship, but it probably often feels like you are designing something just as complex.
Synopsis: Imagine the hardest thing in the world to design. OK. Got it? WRONG! Sorry, trick question. The hardest thing to design isn’t on our world, it’s in space. Designing spacecraft is super-duper hard. Which should put your current job – you know the one that you complain about being so hard all the time – in context. Not that I want to denigrate the difficulty of designing left-handed corkscrews or apps that sort pictures of cats or even the latest design breakthrough in those little plastic things on the end of your shoelaces, but – and this is just my opinion mind you – designing a spacecraft is probably harder than all of that stuff. And with great difficulty comes tremendous disappointment and emendation and plenty of plain old wrongness. So the next time your design task has got you down, chin up. It could be worse. You could instead be designing a spaceship. Not that your job isn’t hard too…
Best Bit: “Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.”

Technology without design would be a mistake.

Title: Disruptions: Design Rivals Technology in Importance
Context: Design is the new killer app.
Synopsis: Quick, what kind of processor does the device you are reading this on have? I bet you don’t know any more than I know what processor is running the machine I am writing this on. But that used to not be the case. Scouring technical specifications was considered de rigueur for anyone purchasing a new piece of technology. Sure some people still swear by megahertz and gigs and ohms but for most of us, those things just are and play almost no role in fueling our desire for the latest gadget. But how it looks, works and feels? Oh hell yes that matters! And while a poorly engineered gizmo is as unforgivable now as it ever was, the new stock in trade is design and user experience defines the essence of product differentiation.
Best Bit: “Now that we have enough technology to do anything, design can now begin to be better than the technology itself.”