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Cataloging the art and science of user experience design
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Medical software (crappy) UI

Title: Our world is full of bad UX, and it’s costing us dearly Context: We don’t design things, we design for people and sometimes what we design just happen to be things. Synopsis: Design is not always a life and

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"There Grandma, I fixed it!" remote controls

Title: What are some examples of products that have bad user experience (UX) designs but are still used with ease? Context: People offer up some of the most painful examples of user experience in the world. You can’t argue with

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Zombie user interface

Title: 3 things poor interfaces and zombies have in common Context: The danger posed to society at large by the undead pales in comparison to the existential threat of poor UX. Synopsis: It is a forgone conclusion that at some

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Worst. Design. Ever.

Redditors aim their considerable resources at cataloging the worst that design has to offer. Your eyes, they will bleed. via reddit.com

Jockeys Before the Race by Edgar Degas

Title: Why Getting It Wrong Is the Future of Design Context: Sometimes the pursuit of perfection is paved with imperfection. Synopsis: Nobody is perfect. We are told this from the time we are children then immediately set about trying to

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Bose Quiet Comfort Headphones

Title: Bose Headphones and the Internet of Broken Things Context: All things must come to an end. But does the end really have to come so damn quickly? Synopsis: As technology rapidly replaces the mechanical in our increasingly noisy lives,

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The Shuffleboard of UX Pain

Title: The Rise of the UX Torturer Context: Why ask users to pay for a better user experience when it’s easier to design one so bad they’ll be willing to pay you to not have to deal with it? Synopsis:

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Mysterious elevator touchscreen controller

Title: Nonsensical UX: The Strange Case of an Elevator Touch Screen Context: In UI—as in life—just because you can, certainly does not mean that you should. Synopsis: We’ve undoubtedly all seen it: the inexplicable UI. You stand there staring at

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Scene from Star Wars

Title: 9 UX Design “Fails” In Star Wars Context: Advanced technology without design is sometimes necessary to drive the plot forward. Synopsis: Spaceships. Droids. Telepathic choking. The wonders of superior technology are indeed manifest. Of course with the ubiquity of

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Title: Nest’s Smoke Alarm Stumble Is a UI Lesson for Everybody Context: When every gesture can be interpreted as a command how can we tell which gestures are actually commands and which are simply gestures? Synopsis: The Nest line of

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rotting pumpkinImage credit: Tom Woodward, "rotting pumpkin", October 26, 2008, Flickr

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that

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Title: 6 Evil UX Things Companies Do (That Also Happen to Work) Context: Dark side UX is the father of invention. Really crappy invention, but invention nonetheless. Synopsis: User experience as a term is actually neutral. All it denotes is

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Title: When Innovation Goes Wrong Context: 2013 is going to be the Year of Innovation! So stop doing and start innovating! Synopsis: There is no word in the corporate lexicon more misused, misunderstood or abused than the old “innovation” chestnut.

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The infamous control panel of the Three Mile Island nuclear power plant which [almost invited human error]. Horrific human factors: The image shows the maintenance tags that operators testified covered one of the closed emergency feedwater valve indicator lights during

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