One man’s design process can be another man’s design ‘con’cess. (See what I did there?)

Image credit: John Lambert Pearson, “the design process”, April 4, 2007, Flickr

Title: Design Process is a Myth
Context: My way or the highway does not a design process make.
Synopsis: Prescriptive design processes are like prescription shoes, sure they may fit a lot similarly sized people but they are going to make most of their feet hurt after a while. Torturous metaphors aside, the way one person designs will not necessarily work for the person sitting next to them. Figuring out the ways in which you like to solve a problem can be an incredibly, iterative, personal and prescriptive process (remember the shoes?!?!) Just because I have a series of design steps that always work for me, does not guarantee their efficacy in anyone else’s process. This is not to say that their aren’t best practices, guidelines or even universal truths when it comes to defining a common design process (i.e. don’t design while wearing another person’s prescription shoes) but knowing when to deviate from the norm is just as important as sticking to the tried-and-true when it comes to design.
Best Bit: “Bad product design is fixed by hiring good designers not by adopting a better design process.”

The first place everyone goes to for their digital design principles? The UK government…Wait…What?!?!

via gov.uk

Title: UK Government Digital Service Design Principles
Context: Competency? In design? From a government agency? The Mayans were right!
Synopsis: Design is indeed changing the world. Want proof? Check out the elegantly concise design principles being shared ??? YES! SHARED! ??? by the UK Government’s Digital Service. Where is the ministerial doublespeak? What happened to the bureaucratic incompetence? How about the impenetrable governmental secrecy? Up is down! Black is white! It’s a brand new day. And the most shockingly impressive part of this whole thing is that these principles are actually pretty damn good, straightforward and sensible. Go on UK Government Digital Service with your bad design principle self. And by “bad”, I mean very, very good.
Best Bit: “The best way to build effective services is to start small and iterate wildly. Release Minimum Viable Products early, test them with real users, move from Alpha to Beta to Launch adding features and refinements based on feedback from real users.”

20 things to do so that your user interface doesn’t suck.

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Image credit: Jill Robidoux, “Untitled”, June 9, 2007, Flickr

Title: Principles of User Interface Design
Context: What? You are looking for a list of 20 things that all UE designers should know? Well then, today is your lucky day…
Synopsis: As far as list of 20 things that explain everything one needs to know about a topic, this is a pretty good one. From the importance of clarity as a guiding principle (#2) to the crucial interface zero state (#16), some of these often overlooked UI principles seem esoteric at first glance but as I read I could easily remember cases where each had been used to great positive effect. Sure there’s a few trite examples thrown in (#18 “Great design is invisible” had me stifling an overwhelming desire to shout “Duh!”) but there’s more to like than dislike about a list that forces us as designers to confront the seemingly impossible – but highly desirable – “One primary action per screen” rule. Remember, we design things to be used (#20). So don’t give the author the impression that his enjoyable article has failed; read it now!
Best Bit: “Don’t worry about stating the obvious…the obvious almost never is.”

#ux iota: Many rules to design by in convenient “principles” format.

The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design, to their great detriment. Because an application or service appears on the web, the principles do not change. If anything, applying these principles become even more important.

10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)

Title: Dieter Rams, Ten Principles for Good Design and a Black Cube
Context: Johnny Ive? Please. Dieter Rams was designing awesome stuff when Ive was crapping in his nappy.
Synopsis: Dieter Rams, in many ways, changed design so that companies like Apple could in fact exist. With a strikingly honest aesthetic and ethos, Dieter???s work at Braun was ??? and is ??? astounding in it???s simplicity. All designers of all kinds everywhere can learn a thing or two about design purity from this guy. And not only that, Dieter Rams has also been kind enough to give us a concise list of 10 design principles for us to follow so we too can stop making crappy stuff. So there you go, 10 simple steps to becoming a design god. You???re welcome.
Best Bit: ???Less, but better ??? because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.???

Of all the “Top 10 List” blog posts about UX design, this one is definitely #3

Title: The 10 principles of interaction design
Context: When it comes to great user experience in blog posts, it is tough to beat a top 10 list.
Synopsis: Who doesn???t love reducing their chosen calling to a list of 10 core principles? I know I do! All snark aside, this list is actually pretty darn good. And irreverent (which as far as I???m concerned should be principle #11). I know these lists tend to be subjective, but sometimes it???s a good exercise to match your own core design principles against others in the industry as a way of understanding contrasting approaches to design as a discipline. While there are always bound to be common threads between approaches, I am more intrigued by the differences as these are where it becomes possible to identify personal blind spots or indeed engage in the often cathartic ???this guy doesn???t know what the hell he is talking about!??? outburst. I???m not saying this list is wholly accurate, exhaustive or even useful, all I???m saying is that it???s interesting and worth a read. On a scale of 1 to 10, I give it a B+.
Best Bit: ???Don???t be a dick.???