Title: The Dying Art Of Design
Context: Is technology killing the craft of design or fueling a design renaissance? Depends if you are a shitty designer or not.
Synopsis: Oh technology. Why do you always bear the brunt of designs wrath whenever the topic of “craft”, “ability” or “competence” comes up? Sure you might argue that you actually have democratized design, but is that a good idea to begin with? Should we democratize medicine? Engineering? Is everyone capable of being a designer? Probably not. So what does the ubiquity of design tools being bandied about willy-nilly by anyone with access to a computer mean for the future of design? Well, in my humble opinion, design will be fine. Because even as everyone may fancy themselves a designer regardless of their level of skill or training, good design has higher margins than copy-cat, inelegant, amateur design. Sure the market for this low-brow design will always be there, but let the bottom feeders fight over this increasingly crowded space. Practice your craft as a professional and rest secure in the knowledge of where “real” design is happening.
Best Bit: ???[Designers] consume a lot but bypass a deeper understanding of design. In-depth articles and case studies are the least-read articles. Over 75% of the articles that designers read are either design tutorials or inspirational lists.??? Um, uh oh???
Tag Archives: designers
An interview with the “Ive” League of design. (Oh, that’s clever.)
Title: Sir Jonathan Ive: The iMan cometh
Context: The man. The myth. The designer.
Synopsis: Who doesn???t love a good Apple-designed product? And why is that? Yes, yes because they pay attention to detail, and are insanely great, and understand what consumers want and blah, blah blah. But let???s let Apple design iconoclast, Jony Ive tell us in his own words what really lies at the heart of the Apple design process and, more importantly, why it is such an elusive aspiration for their competition. The usually soft spoken Ive does occasionally revert to trite Apple-design-supremacy marketing speak, but there are a few nuggets in this rare interview that are worth the price of admission (i.e. free, because it???s on the interwebs where no one pays for nuthin). The over arching theme appears to be a cultural dedication to design over all other business considerations which ironically then feeds back on itself to become the fount of all of Apple???s success everywhere else. The moral to this story outlines a familiar yet no less reproducible precedent for most companies: listen to your design teams and the rest will follow.
Best Bit: ???[A]s consumers we are incredibly discerning, we sense where has been great care in the design, and when there is cynicism and greed.???
Designers may want to freshen up their resum??s. The front office headhunters are going to start calling any day now.
Image credit: Jeff the Trojan, “Business Casual”, January 18, 2011, Flickr
Title: Why Designers Will Become the Next Gen of CEOs
Context: We are no longer the weird guys in the basement. Now we???re the weird guys in the boardroom.
Synopsis: Businesses are increasingly being built and revamped around a core belief in design as customers understand ??? and demand ??? superior user experiences from the products and services they buy. Until recently however, it seemed as though there was a glass ceiling on the design profession keeping us out of the upper echelons of senior management as we were thought to be too strange, too flighty, too arty and certainly not business minded enough. This is changing as the realization dawns that design can impact everything about about a business, not just the things it makes. Design (i.e. the systematic, creative and process oriented search for innovative solutions to everyday problems) succeeds very often not in spite of its outsider status in the business world, but distinctly because of it. The confidence and ability to bring an organization???s most creative problem solvers to bear on rote business questions has the potential to become a core differentiator while the competition happily ossifies under the yoke of tradition and institutionalization. Commitment to ???good design??? does not start and end in the studio, it flows from there, and the smartest businesses are eagerly endowing it with the same authority as its well seasoned and more straight-laced predecessors.
Best Bit: ???Increasingly, design is affecting more than new products or brand strategy and used to better inform, create and/or shape company strategy and their business models.???
Designers and engineers need each other. Just not in “that” way.
Title: How designers and engineers can play nice (and still run with scissors)
Context: We spend more time with them then we do with our family. Isn???t it about time we started to like them too?
Synopsis: Sure we are polar opposites. We like different music (the louder the better vs. you???ve never heard of it), read different books (Skyrim: The Official Game Guide vs. Logotypes: The Untold Story), watch different movies (anything with superheroes vs. anything with subtitles), wear different clothes (the same as yesterday vs. all black, all the time), eat different food (Cheetos vs. chai tea), speak different languages (C++ vs. typography) and pray to different gods (Gates vs. Jobs) but can???t we all just get along? What???s that? Yes we can? Well of course we can. And it???s surprisingly easy. All it takes is a bit of empathy. Walk a mile in your counterparts shoes (be they Chuck Taylors or Doc Martens) to discover that we really aren???t so different after all. Except when it comes to our platform of choice (PC vs. Mac). There we will just have to agree to disagree.
Best Bit: ???Drink a beer with your engineer???
I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?
Title: Can Anybody Be a Designer?
Context: They call us designers, which is why we get paid the big bucks.* But can anyone really do what we do?
Synopsis: ???Oh, you???re a designer? So you like draw stuff, right???? Most people don???t have the faintest clue what a designer does for a living. We are mysterious and mystical. Alchemists concocting objects of desire in subterranean laboratories with piercing insight into the deepest desires of a purchasing public who can???t wait to throw money at us once we have sated their unspoken craving for our beautiful output. Or we are just the people who make ordinary stuff look good. Either way, what we do is indefinable to most which begs the question: if it is so hard to delineate what we do, then isn’t it possible that there are lots of people doing it without even knowing it. Design is a big tent and sometimes people walk inside unaware that the things they are doing can ??? and should ??? be classified as ???design???. This is not to say that all unconscious (or indeed conscious) attempts at design are ???good design??? of course, but it is fair to say that design is a form of invention where anyone can participate, and sometimes even succeed in spite of themselves.
Best Bit: ???Is there anything to be gained by redefining things that have long been described, seemingly successfully, as scientific, political, technological or just plain resourceful as design? And could anything be lost by doing so????
*Actually small to medium sized bucks.
Agile is the cause of – and solution to – all of the problems between designers and developers.
Title: Findings from the State of Agile UX Survey
Context: As Agile becomes more prevalent developers are realizing that UX designers are not an afterthought.
Synopsis: If Agile is still an emerging development methodology then we haven???t even scratched the surface of how UX integrates into Agile processes. I can tell you from experience that it can be done, but it???s not always pretty. As designers struggle to let go of the concept of a ???final spec??? and developers adjust to the thought that yes design evolves along with the code base, we struggle together to discover the best practices that reduce churn and maximize Agile advantages in delivering more useable software, more often. Essentially what???s required is a tolerance for change and the ability to let go of distinct boundaries between disciplines as designers need to become a little more developerish and developers must act more designery. The practical outcome is a fully integrated product ???team??? rather than just a bunch of people with different job descriptions who just happen to work on the same project.
Best Bit: ???…UX designers continue to struggle with letting go of the deliverables mentality, the idea of UX being one of creating pretty-looking design artifacts before starting to create software.???
Engineers vs. Designers: Can’t we all just get along?
Title: Engineers vs. Designers
Context: I???ve got nothing against engineers. Some of my best friends are engineers.
Synopsis: There is a war in most companies. A war between transitions and speed. A battle between animation and performance. These skirmishes take place in the team meeting and brainstorming session, amongst design specifications and engineering requirements. Why do we fight these battles day in and day out? Aren???t we teammates? Don???t we all want the same things? Isn???t everybody???s goal to make happy users and customers?!?! The answer to all of these rhetorical questions is of course is a resounding ???Yes!??? So then why can???t we get along? Well of course, resources, timelines and corporate philosophies are to blame. The participants on the ground are innocent bystanders in a quagmire wrought by people far above them on the org chart. What this calls for is not further division and conflict but cooperation and collaboration. Engineers and designers of the world unite, throw off your shackles of oppression and start making really cool and slick and responsive products. Your users are waiting for the revolution. But not patiently.
Best Bit: ???What engineers and designers need to understand is that one side doesn???t work at its best without the other.???



