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Cataloging the art and science of user experience design
collaboration
System failure

Title: The Edges Context: It’s all fun and games until your user experience runs into someone else’s user experience. Synopsis: You spend months crafting your product’s user experience. You consider every detail. Sweat over each pixel. Obsess over all of

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Pixar's design process

Title: 4 Design Lessons From The Pixar Team Context: Pixar doesn’t just “make” movies, they design them. And like all design, they have a process. Synopsis: Creative genius is messy. You could not possibly recreate the superlative talents of a

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No dickheads!

Title: NO DICKHEADS! A Guide To Building Happy, Healthy, and Creative Teams. Context: It’s easy to call yourselves a team. However, actually being a team takes a lot of hard work. Synopsis: Tolstoy famously said that “All happy families are

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Storytelling storyboard

Title: The hardest thing in UX design… Context: It gets easier. Or so I’ve been told. Synopsis: There are many difficult aspects to being a user experience designer: long hours, constant rework, uncertainty, but nothing is so hard, or dispiriting,

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Image credit: Juhan Sonin, “Intern Critique“, May 23, 2014, Flickr

Title: Collaboration through the Design Studio Context: There is an art to both the giving, and receiving, of criticism. Synopsis: Nobody likes to hear people tell them how much they suck. Rudeness is not intended to improve conditions, it is

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Title: Nine patterns among great UX teams Context: The difference between a good design team and a great one actually has little to do with the design skills of the team itself. Synopsis: I wish I could say that there

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Title: The Broken Telephone Game of Defining Software and UI Requirements Context: Every additional step in the process between your design and engineering teams is a potential point of failure that must be guarded against. Synopsis: The PM takes the

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Title: Don’t Be Afraid of a Pencil. Context: Sketching isn’t something to be afraid of…Unless someone stabs you in the brain with a pencil. But that almost never happens. Synopsis: Yes you can sketch. Yes you. Stop looking behind you

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Title: How to Win the UX War Within Your Organization Context: In some organizations, getting buy-in for UX as a core business competency is fraught with difficulty and pitfalls. Imagine that. Synopsis: Isn’t it amazing how some people inside a

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Title: How designers and engineers can play nice (and still run with scissors) Context: We spend more time with them then we do with our family. Isn’t it about time we started to like them too? Synopsis: Sure we are

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Title: Designing the Right Team for UX : An Art and a Science Context: Hey! I’m on a user experience team! What a coincidence! Synopsis: There’s more to designing a good user experience than just putting a bunch of designers

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Once upon a time...Image credit: Rachel L., "Once upon a time...", November 14, 2010, Flickr

Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling

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Skype has made a lot of news lately and now claims to represent 25% of international long distance minutes. That’s an impressive statistic, but being a cynic about statistics (and dam lies), I thought about the measure… “minutes” instead of

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Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design –

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