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Cataloging the art and science of user experience design
apps
Language translation

Title: Design for internationalization Context: Not everyone speaks the same language, and everyone certainly doesn’t speak the same language as your UI. Synopsis: According to the most recent statistics the average global digital consumer owns almost 4 connected devices. Of

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Behavioral design

Title: The scientists who make apps addictive Context: “You can’t make people do something they don’t want to do.” Wanna bet? Synopsis: For all of its wondrous complexity, the human brain remains an imperfect machine. It cuts corners at times,

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Title: Behind the scenes: Design sprint with Gimlet Media Context: If you build it, they will come. But how do you know what to build in the first place? Design sprint prototypes. You’re welcome. Synopsis: The Greatest Idea In The

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I don't like. OK.

Title: Making Opinionated Software Context: You can’t please all of the people all of the time, as every software designer is more than aware. Synopsis: One of the unspoken skills any software designer must have is a skin of elephant

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iOS Yo app plus

If you think the “Yo” app is the stupidest thing you’ve ever heard of, just you wait… via expletiveinserted.com

Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How

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Title: When Should We Use App, Responsive and Mobile Design? Context: So many platforms and so little time to design for all of them. What’s the best approach? Synopsis: The world is going mobile. That’s great but what does that

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Do you suck at getting up in the morning? There’s an app for that. via bonkersworld.net

“What is the most important part of the gallery experience?” I asked. “Benches” they both agreed. You need to allow people to pause and experience the art in their own time. When asked about their use of multimedia tours they

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