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Cataloging the art and science of user experience design
UI

Title: How the future of the user interface will redefine your job Context: Job descriptions evolve. Professional skills change. The gainfully employed understand and embrace this. Synopsis: The world is changing. Easy statement to make, because it’s always true. The

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2016 UX Year in Review

Title: The Best And Worst User Interfaces Of 2016 Context: 2016 was an interesting year. Also, some cool and crappy UI’s were designed. Synopsis: What happened in 2016? Don’t ask me. I’ve blocked it all out for mental health reasons.

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Grammar - It's the difference between knowing your shit and knowing you're shit.

Title: The Grammar of Interactivity Context: Wording on buttons is very often a hot button issue. (Get it?) Synopsis: “Update your details.” “Check my messages.” “Use our help system to figure out why you can’t figure out what to do.”

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The shame of using an ad-blocker

Title: Guilt And Shame As A UI Design Element Context: Why waste time encouraging users to do something when it’s so much easier to shame them into doing it? Synopsis: You probably don’t call your mother enough. Do you floss

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MIT's Amazing New App Lets You Program Any Object

Title: The Year’s Boldest Ideas In User Interface Design Context: UI’s of the future…from the past year. Synopsis: Our phones can now turn on our lightbulbs. Virtual reality saves us from having to interact with flesh and blood people. We

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Transitions and animation overkill

Title: Your UI isn’t a Disney Movie Context: Just because something can move, doesn’t mean it should. Synopsis: In much the same way a starving man can eat himself to death when finally presented with unlimited food after a prolonged

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Title: Stop Thinking About User Interface: A Product Approach for Designing Products of the Future Context: Before assuming that a GUI is the answer you might want to first reconsider the question. Synopsis: When you are a software designer, every

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ProtectWise UI

Title: Redefining security visualization with Hollywood UI design Context: Don’t judge a product by its UI…pffftt! Just kidding! Totally judge everything by its UI. Synopsis: Bells and whistles. All sizzle and no steak. Freshly painted front porch but nobody home.

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Xerox Star 6085 desktop icons (c. 1985)

Title: History Of Icons Context: Iconography: 40 years later and we’re right back where we started. Synopsis: Of all the GUI’s contributions to the canon of design, none is so significant, and fraught with passionate debate as the lowly icon.

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Bloomberg Financial Terminal UI

Title: Well-designed interfaces look boring Context: Shiny new things are sometimes better dull. Synopsis: Ah, the future. It’s going to be great. Touchscreen, holographic, virtual reality user interfaces everywhere we will look, controlling everything we will do, ubiquitous everywhere we

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Title: 12 Fascinating Projects From the Bleeding Edge of Interaction Design Context: The future of interaction design looks…a little bonkers actually. Synopsis: What does the future hold for interaction design? A little bit cool, a little bit crazy, and a

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Words matter

Title: 5 Rules For Writing Great Interface Copy Context: You wouldn’t use clip art in a final design comp so stop using “lorem ipsum” before I…ummm…sorry, the words escape me… Synopsis: Words matter. We spend obscene amounts of time honing

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Luke W UI simplification leads to engagement dropoff

Title: Deceptive Simplicity Context: If achieving true simplicity was really simple, everyone would simply do it. Synopsis: Simplicity has it so easy. Should things be simple to use? Of course they should. Complexity is the enemy of usability. Simplicity is

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USB icon schematic

Title: 5 Confusing Icons and Their History Context: The meaning behind an icon is very often in the eye of the beholder. Synopsis: Designers of all stripes have a love/hate relationship with iconography. A good, clear icon communicates succinctly, saves

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Zombie user interface

Title: 3 things poor interfaces and zombies have in common Context: The danger posed to society at large by the undead pales in comparison to the existential threat of poor UX. Synopsis: It is a forgone conclusion that at some

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