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Cataloging the art and science of user experience design
software
"Should I make it a user setting?" flowchart

Title: Designing Settings Context: All software has user settings. For some reason. Synopsis: We live in a personalized, customized, bespoke world designed, developed, and made specifically for you. You want a firmer mattress than your sleeping partner? Turn a dial.

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Title: Behind the scenes: Design sprint with Gimlet Media Context: If you build it, they will come. But how do you know what to build in the first place? Design sprint prototypes. You’re welcome. Synopsis: The Greatest Idea In The

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UX for the enterprise

Title: UX for the Enterprise Context: There is no reason whatsoever that the software you use in your business has to be so much more horrendous than the software you use in your private life. Synopsis: Think about how much

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iOS, Android, Windows Phone system settings

Title: The UX of Mobile Settings Context: System settings are a garden of weeds that grows increasingly impenetrable the longer it goes untended. Synopsis: The need to change a user setting can end one of two ways. The first outcome

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The GitHub delete confirmation dialog

Title: The Three Laws of Interaction Design Context: Designing good software is the law. Or it should be. And if it was, these would be that law. Synopsis: Designing good software is hard. Not because it is difficult to know

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Microsoft Windows 95 Video Guide

Title: Software is sometimes done Context: Finishing software used to happen all the time. Now it doesn’t. Software has become a process, not an object. Synopsis: Software gets “done” in much the same way a birthday cake doesn’t. The proverbial

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Title: Design isn’t just for consumer goods, your enterprise software needs it too Context: The business of enterprise software used to be business, but it is rapidly becoming design. Synopsis: Keen IO CEO talks about the business critical impact design

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Business software

Title: The Next UX Revolution: Transforming Stodgy Enterprise Applications Into Engaging Experiences Context: Most business software is complete crap. Here’s how to fix that. Synopsis: Your first day of work. You are handed a laptop preloaded with a bunch of

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I don't like. OK.

Title: Making Opinionated Software Context: You can’t please all of the people all of the time, as every software designer is more than aware. Synopsis: One of the unspoken skills any software designer must have is a skin of elephant

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Keyboard navigation and Fitt's Law

Title: The Invisible Interface Context: Keyboard shortcuts are the red headed stepchild of mouse-less interaction. Doesn’t mean they aren’t beloved by those who know them best. Synopsis: Does anyone in their right mind actually use their mouse to select a

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Title: The Broken Telephone Game of Defining Software and UI Requirements Context: Every additional step in the process between your design and engineering teams is a potential point of failure that must be guarded against. Synopsis: The PM takes the

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Title: Telling stories about screens for screens Context: Telling people about your software. One story at a time. Synopsis: If someone were to ask you to tell them about the software that you designed what would you say? Would you

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Title: Rap Genius Explains Why Worse is Better Context: Right now you’re too stupid to design that feature perfectly. And I mean that as a compliment. Synopsis: So one day this guy decides to build a website that let’s people

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Title: Refinements, additions, and un-breaking stuff: iOS 7.1 reviewed
 Context: Attention to detail, iteration, and the ability to admit that you may have been wrong are all the hallmark of great software.
 Synopsis: Remember when iOS 7 was first released

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rotting pumpkinImage credit: Tom Woodward, "rotting pumpkin", October 26, 2008, Flickr

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that

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