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Cataloging the art and science of user experience design
innovation

Title: Can-Do vs. Can’t-Do Culture Context: Being unreasonable is sometimes the only reasonable way to solve a problem. Synopsis: Business history is replete with tales of short-sighted, unimaginative cranks sneering at a novel idea simply because they failed to grasp

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Title: Could This Idiotic Product Help “The Internet Of Things” Go Mainstream? Context: This is the internet. This is your eggs on the internet. Synopsis: The internet has revolutionized communication, information, economics, individual freedom, and now, eggs. Yes, for far

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Title: The Top UX Predictions for 2014 Context: It’s a new year. Why wait to see what it has in store for you when someone else can tell you. Synopsis: Welcome to the future ladies and gentlemen. As we cross

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Title: The Mysteries of the Cereal Box: The complicated history of how a cereal box closes Context: Sometimes small design decisions can mean a lot. But not always. Synopsis: Did you have cereal this morning? Did your cereal come in

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Title: When Innovation Goes Wrong Context: 2013 is going to be the Year of Innovation! So stop doing and start innovating! Synopsis: There is no word in the corporate lexicon more misused, misunderstood or abused than the old “innovation” chestnut.

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Title: Recent Research in User Experience Context: What’s new and cool in the user experience world? Glad you asked that. Synopsis: The line between user experience and code becomes less important every day. The underlying technologies are the literal manifestations

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Title: Why Great Ideas Get Rejected Context: Having a good idea is easy. Getting people to buy into your good idea? That’s the tricky part. Synopsis: Everyone loves a creative idea right? Not so fast there da Vinci. Good ideas

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Title: Triumph of the Mundane Context: Smart devices require smart designers to build smarter user experiences. Synopsis: The internet of things is coming. All of your devices, appliances, vehicles, tools, even the places where you live and work will all

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Title: Caine’s Arcade. A cardboard arcade made by a 9-year old boy. Context: We have all just lost any excuse we once had to not innovate our asses off. Synopsis: Remember when you were 9 and you went to your

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Image credit: Gemma Busquets, "The creative process", March 31, 2010, Flickr

Title: Creativity Lessons from Charles Dickens and Steve Jobs Context: Creativity comes to one only once one stops trying so hard to be creative. Synopsis: There is an accidental nature to creativity that flies in the face of those people

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Title: Human Demo: New Yorker Cartoonist Matthew Diffee Shows How To Be Creative Context: Ideas are a dime a dozen, but you’d better be prepared to work hard for that .10¢ Synopsis: Ideation is a game whose success is measured

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Title: 3 Ways To Predict What Consumers Want Before They Know It Context: Innovation is by definition, something that your customers have never seen before. Synopsis: Of course we all know that it is our job to delight customers with

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EXPERTImage credit: Pete Prodoehl, "EXPERT", March 23, 2009, Flickr

Title: Don’t Let What You Know Limit What You Imagine Context: The best way to set yourself apart from the competition is to stop doing everything the same way that they do. Synopsis: Being an expert in your field can

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Title: A Brief Rant On The Future Of Interaction Design Context: Everyone has a vision of the future. The crap part about them is that most of them were only visionary 2 visions ago. Synopsis: Your iPad is pretty cool

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Designers are wankersImage credit: Kevin Poulton, "Rejection", February 7, 2010, Flickr

Title: Why We Crave Creativity but Reject Creative Ideas Context: If nobody thinks you ideas are crazy then they probably aren’t creative enough. Your ideas I mean. Synopsis: Ever had someone in a meeting roll their eyes when you presented

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