Title: How to pretend you’re a great designer Context: If you can’t BE a great designer, just PRETEND that you are. Really, who’ll know the difference? Synopsis: We are all design disruptors bringing holistic user-centric methodologies to the table in
Title: The Bias Against Creatives as Leaders Context: “The creative can’t lead and those who lead can’t be creative.” Hogwash, balderdash, and flimflammery are but 3 creative words that can be used to disagree with such stupidity. Synopsis: The creative
Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams?
Title: Why Airbnb’s New Head of Design Believes ‘Design-Led’ Companies Don’t Work Context: It’s not who’s leading the culture of your organization that matters, it’s who is being led that makes the difference. Synopsis: The engineers have had their shot
Title: UX Is a Canary in a Coal Mine Context: Happy designers = better products. So make sure your designers are happy dammit! Synopsis: Are you happy? Not always an easy question to answer I know. Happiness comes and goes,
Title: Design machines: How to survive the digital apocalypse. Context: The era of digital production has standardized creativity. Synopsis: Man has always feared his own obsolescence. Since the dawn of the industrial age our bogeyman has invariably been the machine.
Title: How Designers Are Building Careers in Silicon Valley Context: Designers aren’t just designers anymore. Synopsis: (Ignore the navel gazing “Silicon Valley” qualifier in the title of this post because it adds nothing to the dialog which, make no mistake
Title: How Google Finally Got Design Context: If Google can achieve design superiority, anyone can. I hope. Synopsis: Remember how the minimal, search-box-only approach to “design” that Google built its empire upon was viewed as a success in spite of
Title: UX Leadership, Part 1: The Nature of Great Leaders & UX Leadership, Part 2: What Great Leaders Must Do Context: Leadership is not just for people leaders. Leaders change the status quo. The smart ones follow these people of
Title: NO DICKHEADS! A Guide To Building Happy, Healthy, and Creative Teams. Context: It’s easy to call yourselves a team. However, actually being a team takes a lot of hard work. Synopsis: Tolstoy famously said that “All happy families are
Title: Design In Tech Report 2015 Context: Design no longer contributes to business success, it drives it. Synopsis: Let’s be frank: it’s a helluva good time to be a designer in tech. It’s not always easy, but it certainly is
Title: False Dichotomies Context: “Six of one.” “Half a dozen of the other.” “NO! I SAID SIX OF ONE!!!” Synopsis: Opinions are not inherently binary. Rarely are we presented with a limited menu of only 2 choices when looking to
Title: Despite tension, engineering and design needs must be valued equally: Execs Context: “Can’t we all just get along?” The answer for designers and developers working on enterprise software the answer is all too often “no”. Synopsis: Enterprise users demand
Title: Why designers need to step outside design Context: Communication is a design skill. Condescension is not. Synopsis: One of the basic mandatory skills any halfway competent designer requires is empathy. We leverage it day-in and day-out as we seek
Title: At 90, She’s Designing Tech For Aging Boomers Context: Design isn’t always about what you can prove, sometimes it’s simply about what you know. Synopsis: This rapidly changing, tech obsessed, innovation-centric culture in which we live is unquestionably a