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Cataloging the art and science of user experience design
July 2017
See No Evil, Hear No Evil, Speak No EvilImage credit: Peter Miller, "See No Evil, Hear No Evil, Speak No Evil", November 3, 2013, Flickr

Title: Despicable Design – When “Going Evil” is the Perfect Technique Context: Anyone can try to design a better experience, but only a great design team can design a much, much worse one. Synopsis: So, you’ve managed to convince your

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Breville toaster

Title: Why a Toaster Is a Design Triumph Context: Instead of trying to always change the world, maybe we should simply spend more time delivering a better piece of toasted bread. Synopsis: How does one wax philosophical about the design

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Chatbot fail

Title: Why chatbots fail Context: Chatbots are the new hotness. Or as a chatbot might say: “Can you rephrase that? I didn’t understand what you meant.” Synopsis: Everybody and their natural language processing framework wants to build a chatbot these

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Designing for users of screen readers.

Title: Dos and don’ts on designing for accessibility Context: If only there were some clear and simple accessibility design guidelines in poster form. Problem. Solved. Synopsis: Most designers worth their salt know the basics of how to design accessible web

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Sex piques the reptilian brain.

Title: The Reptilian Brain: Emotion and Design Context: There’s nothing wrong with applying a little evolutionary biology between friends. Or between designer and user. Synopsis: Once you get past the tawdry exploitation of human primal brain function for the purposes

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Title: Inside the Museum of Failure Context: There’s nothing wrong with innovating and failing. There’s everything wrong with innovating and failing then refusing to learn anything from it. Best Bit: Inclusion of “Trump: The Game”. The Museum of Failure’s troll

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