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Cataloging the art and science of user experience design
February 2016

Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed

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System failure

Title: The Edges Context: It’s all fun and games until your user experience runs into someone else’s user experience. Synopsis: You spend months crafting your product’s user experience. You consider every detail. Sweat over each pixel. Obsess over all of

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ET game for the Atari 2600

Title: The man who made ‘the worst video game in history’ Context: Fast. Cheap. Good. You can have two. Synopsis: There’s a million cautionary tales throughout the (relatively) brief history of software development that highlight the myriad ways with which

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