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Cataloging the art and science of user experience design
January 2016
Grammar - It's the difference between knowing your shit and knowing you're shit.

Title: The Grammar of Interactivity Context: Wording on buttons is very often a hot button issue. (Get it?) Synopsis: “Update your details.” “Check my messages.” “Use our help system to figure out why you can’t figure out what to do.”

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The shame of using an ad-blocker

Title: Guilt And Shame As A UI Design Element Context: Why waste time encouraging users to do something when it’s so much easier to shame them into doing it? Synopsis: You probably don’t call your mother enough. Do you floss

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“BadlyImage credit: Simon Berry, "Badly designed cup", July 11, 2014, Flickr

Title: Why Airbnb’s New Head of Design Believes ‘Design-Led’ Companies Don’t Work Context: It’s not who’s leading the culture of your organization that matters, it’s who is being led that makes the difference. Synopsis: The engineers have had their shot

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MIT's Amazing New App Lets You Program Any Object

Title: The Year’s Boldest Ideas In User Interface Design Context: UI’s of the future…from the past year. Synopsis: Our phones can now turn on our lightbulbs. Virtual reality saves us from having to interact with flesh and blood people. We

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The simplest solutions are often the cleverest. They are also usually wrong.

Title: When It Comes to UX Design, Simplicity Is Overrated Context: Simplicity is in the eye of the beholder. Clarity is universal. Synopsis: Einstein once said something clever about simplicity and making things as simple as possible but no simpler

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