Title: Silicon Valley Killed the Design Agency Context: Buying a design agency and bringing it in house does not a UX-led company make. But it’s better than the alternative. Synopsis: Several years ago, prior to the burst of the dot
Title: How to Design User Experiences for Tangible Digital Products Context: Once information is liberated from behind panes of glass user experience design stops being two dimensional. Synopsis: Up until now, most user experience professionals have had it pretty easy.
Title: How to design for thumbs in the era of huge screens Context: Larger screens yield a better user experience. As long as you don’t consider your thumbs to be users. Synopsis: The apocryphal origin of the long necked giraffe
Title: Buy Experiences, Not Things Context: If money isn’t buying you happiness maybe you are spending it on the wrong types of things. Synopsis: Everyone knows that delicious feeling the day before you are about to take a week or
Title: 6 Ideas That Define Design in 2014 Context: Hey design. What’s new with you? Oh these 6 things? OK then. Synopsis: Design is constantly evolving and while there are certainly inviolate articles of faith that maintain across its continuous
How—or more pertinently: why—do we continue to distinguish so clearly between digital and the physical world? Mail traditionally has form and substance and gravitas so maybe we should concentrate more on that then the “e”… via brendandawes.com
Title: The tyranny of testing over design Context: Data doesn’t lie. But honesty is not a prerequisite of intelligence. Synopsis: Testing is good. But like anything else, too much of a good thing may not be so good. The law
Title: Is There a Formula for Delight? Context: “Delight” is the newest UX buzzword. And the buzzing is deafening. Synopsis: We’ve all said it. It’s the latest in a long string of expletives we use in order to vaguely—but passionately!—declare