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Cataloging the art and science of user experience design
October 2014
MurderImage credit: Stevie Spiers Photography, “Murder”, September 19, 2014, Flickr

Title: Silicon Valley Killed the Design Agency Context: Buying a design agency and bringing it in house does not a UX-led company make. But it’s better than the alternative. Synopsis: Several years ago, prior to the burst of the dot

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Hiroshi Ishii Iceberg Model

Title: How to Design User Experiences for Tangible Digital Products Context: Once information is liberated from behind panes of glass user experience design stops being two dimensional. Synopsis: Up until now, most user experience professionals have had it pretty easy.

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Title: How to design for thumbs in the era of huge screens Context: Larger screens yield a better user experience. As long as you don’t consider your thumbs to be users. Synopsis: The apocryphal origin of the long necked giraffe

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Apple iPhone UX vs Australia

Title: Optimising for the 0.33% Context: It’s a global market out there. Might want to keep that in mind when selling your stuff. Synopsis: If you’re doing it right, not all of your customers will live where you do. Obviously

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Isaac Asimov

Title: Isaac Asimov Mulls “How Do People Get New Ideas?” Context: Might be a good idea to take advice on good ideas from a guy who had more good ideas than most people have had ideas. Synopsis: The best kinds

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Sunjects prior to material and experiential purchases

Title: Buy Experiences, Not Things Context: If money isn’t buying you happiness maybe you are spending it on the wrong types of things. Synopsis: Everyone knows that delicious feeling the day before you are about to take a week or

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Title: 6 Ideas That Define Design in 2014 Context: Hey design. What’s new with you? Oh these 6 things? OK then. Synopsis: Design is constantly evolving and while there are certainly inviolate articles of faith that maintain across its continuous

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How—or more pertinently: why—do we continue to distinguish so clearly between digital and the physical world? Mail traditionally has form and substance and gravitas so maybe we should concentrate more on that then the “e”… via brendandawes.com

Poster by François Caspar

Title: A Golden Age of Design Context: The New York Times says we are in the golden age of design. They can’t lie about these things, right? Synopsis: It’s all coming together. Technology, ideas, business—all of it—and the result is

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Zen version of "Where's Waldo?"

Title: A Big Article About Wee Things: What Waldo Has to Do with Every Little Thing Context: If the devil is in the details then why are UIs that ignore them so evil? Synopsis: I don’t really care where Waldo

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Multivariate, or A/B testing, from the AirBnB website

Title: The tyranny of testing over design Context: Data doesn’t lie. But honesty is not a prerequisite of intelligence. Synopsis: Testing is good. But like anything else, too much of a good thing may not be so good. The law

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Delight heirarchy

Title: Is There a Formula for Delight? Context: “Delight” is the newest UX buzzword. And the buzzing is deafening. Synopsis: We’ve all said it. It’s the latest in a long string of expletives we use in order to vaguely—but passionately!—declare

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