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Cataloging the art and science of user experience design
April 2014

Title: The Broken Telephone Game of Defining Software and UI Requirements Context: Every additional step in the process between your design and engineering teams is a potential point of failure that must be guarded against. Synopsis: The PM takes the

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Title: Nest’s Smoke Alarm Stumble Is a UI Lesson for Everybody Context: When every gesture can be interpreted as a command how can we tell which gestures are actually commands and which are simply gestures? Synopsis: The Nest line of

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Title: Telling stories about screens for screens Context: Telling people about your software. One story at a time. Synopsis: If someone were to ask you to tell them about the software that you designed what would you say? Would you

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Title: A New Car UI Context: A touchscreen interface in your new car is indeed a very cool feature. If you can survive using it. Synopsis: It is against the law to text while driving. Why? Because paying more attention

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Title: Washing Machine for Men Context: I’m sure we’ve all tried to do laundry in a washing machine we’ve never seen before, but how many of us have been successful? Synopsis: No one knows what “Eco Perfect” means. Those meaningless

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You know all that coffee you drink at work to keep you alert? You’re a damn idiot. Drink beer instead. It makes you more creative as well as more sexually attractive. Win/win. via ilovecoffee.jp

Title: Design the Details: Empty States Context: An empty UI does not mean a useless UI. Think of it as an opportunity to speak to your user, What would you say to them? Synopsis: Most applications do not come preloaded

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Title: Study: Good Design Is Good For Business Context: Design isn’t just a business differentiator, it’s a business driver. Synopsis: Apple, Coca-Cola, Ford, Herman Miller, IBM, Intuit, Newell Rubbermaid, Nike, Procter & Gamble, Starbucks, Starwood, Steelcase, Target, Walt Disney, Whirlpool.

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Title: The Psychology of Waiting, Loading Animations, and Facebook Context: Sometimes perception is more important than truth. Especially when giving the user feedback. Synopsis: Milliseconds matter in application design. End users are notoriously impatient when waiting on a piece of

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Title: Can-Do vs. Can’t-Do Culture Context: Being unreasonable is sometimes the only reasonable way to solve a problem. Synopsis: Business history is replete with tales of short-sighted, unimaginative cranks sneering at a novel idea simply because they failed to grasp

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Title: Hey, Designers: Stop Trying To Be So Damned Clever Context: There is a such a thing as being too clever. Yes, even for designers. Synopsis: “No one’s ever done it this way before!” The exultant refrain of a (most

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Title: Superheroes & Villains in Design Context: The two words most detrimental to great design are “Yes, but…” Synopsis: I’m not really sure why but some of mankind’s greatest triumphs and most tragic failures seem to happen in the design

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In order to design the best baby bottle, it helps to first understand babies. A surprisingly novel approach. via vimeo.com

Title: Rap Genius Explains Why Worse is Better Context: Right now you’re too stupid to design that feature perfectly. And I mean that as a compliment. Synopsis: So one day this guy decides to build a website that let’s people

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Title: Everything you know about Steve Jobs and design is wrong, according to one man who should know Context: The current importance of design in technology was not always thus. Synopsis: Think different. That’s what they do, right? Well Apple

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