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Cataloging the art and science of user experience design
March 2014

Title: “This Is How We Built It” Case Studies Context: If you do great work and don’t write a case study about it does your great work make a sound? Synopsis: We make stuff all the time. Then we move

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Sometimes designers say the dirtiest things. via designerdirtytalk.tumblr.com

Title: Refinements, additions, and un-breaking stuff: iOS 7.1 reviewed
 Context: Attention to detail, iteration, and the ability to admit that you may have been wrong are all the hallmark of great software.
 Synopsis: Remember when iOS 7 was first released

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Title: The No UI debate is rubbish Context: Context is king. Synopsis: I forget where the user experience zeitgeist is at this week. Are we against all forms of UI controls now or is it back to the tried and

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If your UI doesn’t move, don’t expect your UI to move users. via sixux.com

Title: Behavior Change Strategy Cards Context: Using science to change behavior. What could possibly go wrong? Synopsis: Designers block can be huge problem. Staring at a blank canvas waiting until the solution to the problem you are trying to solve

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“If you can’t convince ’em, confuse ’em.” — Harry S. Truman, frustrated user experience designer via designjargonbullshit.com

Title: Authentic Design Context: There are lots of competing theories on what digital design should be. And approximately 0 ways of knowing which one is right. Synopsis: Arguments over the correct way to design things is as old as our

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Title: Cognitive Science and Design Context: How Google hacks your brain’s software to make better UIs. Synopsis: As user experience designers we tend to abstract our target users into aggregate personas in an attempt to try and understand their motivations

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rotting pumpkinImage credit: Tom Woodward, "rotting pumpkin", October 26, 2008, Flickr

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that

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ASSIMILATEImage credit: BEN MURPHY ONLINE, "ASSIMILATE", January 27, 2008, Flickr

Title: Organizational Challenges for UX Professionals Context: You’ll probably recognize more than a few of these pitfalls. No bonus points if you sadly nod your head to all of them. Synopsis: So achieving good user experience is really no secret.

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Title: The First 15 Seconds Context: You only get one chance at a first impression. Even with software. Especially with software. Synopsis: Users are lazy. Users are vain. Users are selfish. Which is why, just like with teenagers, you have

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Neues Facebook Anti-LikeImage credit: Frerk Meyer, "Neues Facebook Anti-Like", September 7, 2013, Flickr

Title: How Facebook Did UX Testing For Facebook Home (With Fewer Than 60 People) Context: It’s not the size of the usability test, it’s what you do with the data. Synopsis: Facebook engages more users in a single second than

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GrammarImage credit: Celestine Chua, "Grammar", December 19, 2013, Flickr

Title: The Grammar of Interactivity Context: Fluency in the language of user experience is tough to master. Synopsis: Remember how much you hated English class in high school? “I’m going to become a designer so I never have to conjugate

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Title: The Art of Guerilla Usability Testing Context: No time, budget, or access to full usability research resources? Go guerrilla on their ass instead. Synopsis: For those of you who have the luxury of full time research resources at your

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