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Cataloging the art and science of user experience design
February 2014

Title: Doodlers, unite! Context: It’s called visual and emotional thinking. Look into it. Or doodle it. Whichever. Synopsis: Of all the great and underrated things in life that have somehow been unfairly tagged as degenerative to the human condition (I’m

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Title: The Next Big UI Idea: Gadgets That Adapt To Your Skill Context: Using UI adaptability to appeal to both power users and novices without alienating either. Synopsis: Every new feature adds complexity. Only a fraction of your users will

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Title: Why a New Golden Age for UI Design Is Around the Corner Context: Everything around you will be part of the same user experience. Your job just got a million times harder. Sorry. Synopsis: So you are a software

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agile programming - i'm glad it has a nameImage credit: Acid Pix, "agile programming - i'm glad it has a name", February 11, 2010, Flickr

Title: The UX Professionals’ Guide to Working with Agile Scrum Teams Context: Agile is the new waterfall. Which was really just the new “just design me something”. Synopsis: Who doesn’t love Agile? UX designers that’s who. Or rather, they don’t

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Title: From Design To iOS7 Prototype Context: Hack your way to iOS7 mastery in a single day! Synopsis: How would you go about learning how to design for a new operating system? Read spec documentation? Style sheets? GUI guidelines? How

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This isn’t a light switch. This is a voodoo curse against being able to switch your light on or off. via twitter.com

Title: Your app makes me fat Context: How long before the Surgeon General places a warning on your app about how harmful it can be to your users’ health? Synopsis: You know what’s hard? Choosing salad over cake. At least

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Title: Hand-Sketching: Things You Didn’t Know Your Doodles Could Accomplish Context: Oftentimes, in order to draw a conclusion, one must first draw. Synopsis: There are an endless number of reasons to put down your mouse and pick up a pencil

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Title: Psych 101: The Psychological Basis for UI Design Rules Context: Sometimes – just sometimes mind you – user experience can be more science than art. Synopsis: Man this is an ugly presentation, but it is even more insightful than

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Title: iOS 7 User-Experience Appraisal Context: Lots of hype around iOS 7 usability improvements. But how much of it is warranted? Synopsis: As we play our never ending game of “keeping up with the latest OS improvements”, our most recent

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Title: “How can they be so good?”: The strange story of Skype Context: A brief history of the program, and people, that reinvented telephony. Synopsis: How are great ideas born? Do they strike like a bolt of lightening, from parts

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Designers are wankersImage credit: JennaleeAuclair, "Depths of Imagination", February 14, 2013, deviantART

Title: The Right Brain Revolution Context: Computers aren’t creative. They are merely tools that allow us to spend more time being creative. Synopsis: We live in a world built on 1’s and 0’s where those who have learned to tame

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Title: Why People Don’t Understand How to Use Your Software Context: Cross functional teams are the best way to design software. And the worst. Synopsis: The biggest difference between the team designing the software and the people using it is

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TeamworkImage credit: thinboyfatter, "Teamwork", October 30, 2010, Flickr

Title: The Pastry Box Project Context: Design does not happen in a vacuum. Unless you are designing with a bunch of other people in outer space, then it does. Synopsis: Designers are invariably part of a team, collaborating with other

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