Title: Akin’s Laws of Spacecraft Design Context: You may not be designing a spaceship, but it probably often feels like you are designing something just as complex. Synopsis: Imagine the hardest thing in the world to design. OK. Got it?
Title: Software usability Context: If pictures are worth a thousand words then infographics have to be worth a couple gazillion at least. Synopsis: You can talk about the benefits of software usability until you are blue in the face, but
Title: Cooper Drawing Board Context: This is how you do UX design exploration. If you have the time… Synopsis: Deadlines. You’re probably under one right now. Hell, you’re probably facing several. Pumping out designs like a machine. Wireframing until your
Title: Five Big UX Topics in 2012 Context: Wait! It’s still January right? We can still talk about 2012 then?!?! Synopsis: So, now they come crawling back. Begging on hands and knees, employing us user experience practitioners to save their
“Should I use Yes/No or Ok/Cancel on my message box?” Good question. Difficult to answer. via ux.stackexchange.com
Title: If you see a UI walkthrough, they blew it Context: In a world without labeled controls, the first guy who can manage to guess the correct gesture is king. Synopsis: The natural user interface (or NUI for an acronym
Title: UK Government Digital Service Design Principles Context: Competency? In design? From a government agency? The Mayans were right! Synopsis: Design is indeed changing the world. Want proof? Check out the elegantly concise design principles being shared – YES! SHARED!
Title: When Innovation Goes Wrong Context: 2013 is going to be the Year of Innovation! So stop doing and start innovating! Synopsis: There is no word in the corporate lexicon more misused, misunderstood or abused than the old “innovation” chestnut.