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Cataloging the art and science of user experience design
October 2012

Title: Enterprise Software: Why the User Experience Matters Context: Enterprise software is where user experience goes to die…Until now! Synopsis: Anyone who has ever worked in an enterprise level business knows one thing: the systems and software used in those

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Title: Can’t Make The Meeting? Send Your Robot Instead Context: WANT!!!!! God as my witness, I’ll never go into the office again… Synopsis: “It’s the next best thing to being there.” That old chestnut may actually be about to come

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Why prototyping beats wireframing. You’re making, not documenting. You can feel the thing you’re making. You’ve got a thing you can start testing, in all kinds of ways, almost immediately. Prototyping is more like experimenting than describing your grand design.

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Title: Does Brainstorming Work? Context: No. No it does not. Synopsis: Ah the fragile creative psyche. Gentle and soft. We must strive to protect our artistic originality at all costs lest the cruel slings and arrows of criticism damage our

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Title: Why It’s Important to Sketch Before You Wireframe Context: Sketch. Sketch. A thousand times; sketch. Synopsis: The human mind has had millennia to evolve into the wonderfully complex ideation machine that it currently is. And for the vast, vast

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Title: When Should We Use App, Responsive and Mobile Design? Context: So many platforms and so little time to design for all of them. What’s the best approach? Synopsis: The world is going mobile. That’s great but what does that

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Title: Fixing A Broken User Experience Context: If it ain’t broke, don’t fix it. But if it is broken, get up off your lazy ass and get to fixin! Synopsis: Fractured user experience. Mis-aligned product portfolio. Multiple visual languages and

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