Title: Triumph of the Mundane Context: Smart devices require smart designers to build smarter user experiences. Synopsis: The internet of things is coming. All of your devices, appliances, vehicles, tools, even the places where you live and work will all
Title: You Cannot Think Like Thy Users Context: Think you know what your users need? Think again. Synopsis: Of course your opinions matter when you are designing a product. I mean that’s why we get paid the big bucks, right?*
The old breakfast-cereal-as-metaphor-for-your-UX-process infographic. via usabilitycounts.com
Do you suck at getting up in the morning? There’s an app for that. via bonkersworld.net
Title: Caine’s Arcade. A cardboard arcade made by a 9-year old boy. Context: We have all just lost any excuse we once had to not innovate our asses off. Synopsis: Remember when you were 9 and you went to your
How The Daily Show uses accessibility features to help write comedy. via uie.com
The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design,
Title: Decision Fatigue is Why Designers Need to Respect Consumers Context: Making your users make too many decisions makes them make other purchasing decisions. Synopsis: Click here or click there? Drag this and drop where? Right click or file menu?