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Cataloging the art and science of user experience design
March 2012
Image credit: Gemma Busquets, "The creative process", March 31, 2010, Flickr

Title: Creativity Lessons from Charles Dickens and Steve Jobs Context: Creativity comes to one only once one stops trying so hard to be creative. Synopsis: There is an accidental nature to creativity that flies in the face of those people

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Banging your head against a wall in frustration is an essential—and perhaps needlessly painful—part of creativity. via vimeo.com

Title: Beyond the Surface: 15 Years of Desktop Aesthetics Context: Don’t judge a man by his computer desktop…On second thought, maybe you should… Synopsis: Look at your computer desktop. No. Really look at it. Does it still have the OEM

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Missing a piece of bridgeImage credit: Mundoo, "Missing a piece of bridge", November 2, 2006, Flickr

Instead of pontificating how to simplify your product to its bare essentials, don’t ask anybody and just get rid of aspects of your product; albeit temporarily (just remove links to the resource in your views, for instance). You’ll soon find

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Title: Human Demo: New Yorker Cartoonist Matthew Diffee Shows How To Be Creative Context: Ideas are a dime a dozen, but you’d better be prepared to work hard for that .10¢ Synopsis: Ideation is a game whose success is measured

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Image credit: Leonard John Matthews, "change bumper sticker", February 3, 2010, Flickr

Title: Design Changes and Power Context: People only fear the change they don’t have any control over. Synopsis: Personally, I love nothing more than software updates. Getting that popup telling me to download the newest version of the software I’m

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Title: Sir Jonathan Ive: The iMan cometh Context: The man. The myth. The designer. Synopsis: Who doesn’t love a good Apple-designed product? And why is that? Yes, yes because they pay attention to detail, and are insanely great, and understand

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Title: Made By Hand Context: Nothing is more important than craft. Synopsis: Invariably user experience design is associated with mass produced goods. I’m not really sure why. Maybe it’s because it is hard to fathom that something that takes as

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Title: What’s the waiter doing with the computer screen? Context: Knowing how you want users to behave and how users actually behave are rarely the same thing. Synopsis: This has to be one of the most interesting anecdotes about how

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Title: Teller Reveals His Secrets Context: Getting a user to do what you want need not be a mystical endeavor. Synopsis: “How’d he do that?!?!” Even the most prosaic child’s birthday party magician is bound to hear this more often

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Title: Breaking Through the Glass : Designing Digital Experiences Beyond the Screen Context: What is interaction design when everything is interactive? Synopsis: Tell someone that you are a user experience designer and the small percentage of people who don’t stand

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Zen ValentineImage credit: Kaptain Kobold, "Zen Valentine", February 16, 2006, Flickr

Title: Experiences vs. Possessions: You Are What You’ve Done, Not What You Own Context: He who dies with the most toys may win, but he who has done the most is too happy to care who wins. Synopsis: If you

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