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Cataloging the art and science of user experience design
February 2012

Title: 3 Ways To Predict What Consumers Want Before They Know It Context: Innovation is by definition, something that your customers have never seen before. Synopsis: Of course we all know that it is our job to delight customers with

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Maybe it’s not the pen that moves, but rather the rest of the world underneath it… via vimeo.com

Title: The Inverted Bike Shop: Collaborative building Context: “Umm, these things are supposed to be about UX. What’s up with the bike shop story?” Just read it and trust me. Synopsis: Customization is the new black. If black was a

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Title: A Design Primer for Engineers Context: Sometimes it’s good to get a peek at how the other half view us. Synopsis: Engineers and designers. Oil and water or yin and yang? Most people might think the former but it

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Title: Dieter Rams, Ten Principles for Good Design and a Black Cube Context: Johnny Ive? Please. Dieter Rams was designing awesome stuff when Ive was crapping in his nappy. Synopsis: Dieter Rams, in many ways, changed design so that companies

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You don’t need someone to draw you a map showing how to have a brainstorm. via creativesomething.net

Title: Why most UX is shite Context: “Shite” means “shit” for my American readers… Synopsis: We all love the clearly delineated lists of UX best practices (and I have certainly shared in excess of my fair share of them). They

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Title: Designing Windows 8 or: How to Redesign a Religion Context: Windows 8 claims to be platform agnostic. Here’s how they challenged the gods of Windows. Synopsis: So Microsoft is coming out with another version of Windows. You there, with

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So I spent most of last week in Dublin where I was lucky enough to attend the Interaction Design Association’s Interaction12 conference. And oh was a good time had by all. I will spare you the nose rubbing details of

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Title: What we talk about when we talk about sketching. Context: We are visual thinkers yet tend to only communicate verbally. That’s just crazy talk. Synopsis: I know, I know; you can’t draw. Which is fine because we aren’t talking

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Title: 5 Signs of a Great User Experience Context: If it only took 5 steps to build a great user experience, everyone would have one. Synopsis: 5 steps that’s it. That’s all that stands between your product and a phenomenal

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