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Cataloging the art and science of user experience design
October 2011

Title: On UX Leadership Context: Your organization’s user experience teams are only as effective as the people who lead them. Synopsis: Probably the biggest gap in most organizations’ user experience teams is quality leadership. Talent can exist in spades. Research,

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The artistic process remains a mystery. Or a series of randomized variables and algorithms for our robotic friends. via vimeo.com

Title: What Good Design Can Teach Us About Motivation Context: How’s that cubicle in the room with gray walls helping your creativity? Synopsis: Is your work environment enhancing your creativity? For most people the answer is sadly, “no”. The old

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Title: The Invisible Side of Design Context: Design should never be about the designer. It is always about the user. Synopsis: The best designs do not even exist for users. Which is exactly why it is so damn hard to

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Title: The 10 principles of interaction design Context: When it comes to great user experience in blog posts, it is tough to beat a top 10 list. Synopsis: Who doesn’t love reducing their chosen calling to a list of 10

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Vision :'A Book in Every Child's Hand'Image credit: Pratham Books, "Vision :'A Book in Every Child's Hand'", March 6, 2007, Flickr

Title: Why We Need Storytellers at the Heart of Product Development Context: There are not enough good storytellers in the world. And certainly not in the business world. Synopsis: It was a dark and stormy night…Well, not really. Or maybe

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2 things designers are never short on: advice and ability to ignore advice. via 52-infographics.blogspot.com

Title: 10 Most Common Misconceptions About User Experience Design Context: There’s only 10?!?! Synopsis: I once tried to explain to my parents what my job is. Suffice it to say that when they are now asked what their eldest son

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Title: Designing the Right Team for UX : An Art and a Science Context: Hey! I’m on a user experience team! What a coincidence! Synopsis: There’s more to designing a good user experience than just putting a bunch of designers

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Title: UX and UI, Chicken and Egg Context: Wait for the next installment, when we discover that the reason the chicken crossed the road was to refactor its UI. Synopsis: While this short video includes some questionable Latin translations it

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Designing across all of the different platforms is hard. Guidelines make it easy(er). via usabilitygeek.com

Title: Why We Sketch Context: A picture is worth a thousand words which should be reason enough to sharpen your sketching pencils. Synopsis: I knew an elementary school teacher once who told me “The problem with adults is that we

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Title: Can Anybody Be a Designer? Context: They call us designers, which is why we get paid the big bucks.* But can anyone really do what we do? Synopsis: “Oh, you’re a designer? So you like draw stuff, right?” Most

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