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Cataloging the art and science of user experience design
July 2011

Title: The UX of User Stories Context: If you can’t write a good user story, you can’t do Agile. Synopsis: Ah, the user story. The unsung hero of the Agile development process. Anyone who works in an Agile environment had

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Title: Will Ford learn that software isn’t manufactured? Context: Smart cars are being designed by people who don’t understand smart systems. Synopsis: Henry Ford apocryphally said that if he asked his customers what they wanted he would have made them

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You don’t need to drink in order to be a UX designer. Just to be a sane one. “If someone tells you flash is 99 percent bad, do a shot.” via uxdrinkinggame.com

Food. Water. Air. Post-Its. The requirements of life for UX folks. via bnet.com

Title: The Difference between Artists and Designers Context: Where does art end and design begin? Synopsis: Art and design often get lumped together under the same “aesthetic” umbrella. But this is an unfairly simplistic view of both disciplines. Artists and

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Title: Ex-Apple Designer Creates Teaching UI That “Kills Math” Using Data Viz Context: System complexity doesn’t have to be “just the way it is”. We are designers and it is our job to make things easier to use. That said,

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Title: Method: Eight Things Stand-Up Comedy Teaches Us About Innovation Context: Laughter is the best innovation medicine. Synopsis: Stop me if you’ve heard this one: So a UX designer and his horse walk into a bar… Oh, you’ve already heard

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Title: Agile UX – How To Avoid Big Design Up Front By Pretending Not To Do Big Design Up Front Context: User experience design within an Agile environment doesn’t always go according to plan. So that should be part of

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Title: Why You Can’t Buy Creativity Context: Sure you earn your salary but the quality of your output does not (or should not) be a function of how much money you make. It’s the other way around really. Synopsis: How

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I am sorry. I suck at ______. Thanks for being patient with me.Image credit: See-ming Lee, "I am sorry. I suck at ______. Thanks for being patient with me.", Decmeber 11, 2012, Flickr

Title: Winning a User Experience Debate Context: Designers are from Mars and everyone else is from Venus. But the part of Venus that constantly disagrees with people from Mars. Synopsis: I know this almost never happens, but what should we

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Title: How Print Design is the Future of Interaction Context: The need to move beyond outdated real-world UI metaphors requires us to look towards print design for salvation. Wait…What?!?! Synopsis: Why oh why can’t we leave behind stylized interface design

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We can put a man on the moon but we can’t figure out how to give him and email client that doesn’t suck on the moon. via personamail.info

Title: Study Shows Kids Are Predicting the Future of Technology Context: From the minds that brought you the runaway popularity of Justin Bieber comes the future of technology… Synopsis: Oh kids today! Acting all ‘cool’ with their ‘groovy’ rap music

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Title: Engineers vs. Designers Context: I’ve got nothing against engineers. Some of my best friends are engineers. Synopsis: There is a war in most companies. A war between transitions and speed. A battle between animation and performance. These skirmishes take

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Title: Storytelling lessons from Bill Cosby Context: There’s all types of storytelling out there, but the stories that make you smile – or indeed laugh – are generally the best kinds. Synopsis: Want people to remember your presentation? Tell them

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