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Cataloging the art and science of user experience design
June 2011

Title: How to Create Compelling Brand Experiences Context: Features? So what. Experiences? Yes please. Synopsis: Many companies, agencies and consultants spend hour upon hour with customers asking them what new features they want to see in the products they use.

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Being creative isn’t the problem. Staying creative is. via youtube.com

Behold! The world’s fastest web designer. via youtube.com

The art of the business presentation. And not the dogs playing poker kind of art either. via slideshare.net

Title: 5 fake sounds designed to help humans Context: The sound and resulting fury of using audio to help – and lie to – users. Synopsis: Usually sound is one of the last things most user experience designers consider when

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Title: The Good, Bad, The Creative (Thesis Documentary) Context: A design student interviews a bunch of people in a quest to figure out what makes good – or bad – design. Synopsis: Sometimes I forget how interesting college was. Instead

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A bare bones, browser based tool that uses JavaScript and ASCII text to build basic wireframes. Short, sweet, simple and clean. _____ _____ _____ _____ __ _ /\ / ____|/ ____|_ _|_ _|/ _| | / \ | (___ |

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Jam Session.Image credit: S. Su, "Jam Session.", April 23, 2008, Flickr

Title: Developing a UX Practice of Practicing Context: There is more than one way to improve your user experience skills. Actually no there isn’t. Get to practicing. Synopsis: Everyone who is really, really good at what they do practices. But

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brainImage credit: TZA, "brain", January 20, 2009, Flickr

Title: The Psychologist’s View of UX Design Context: A head shrink tells you what’s going on in the heads of people using the devices we are trying to shrink. Synopsis: User experience designers and psychologists share a fascination with the

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On introspectionImage credit: Mike Lynch, "On introspection", February 26, 2009, Flickr

Title: Creating a Marketing Strategy for Your UX Skills Context: In order to effectively influence other people’s perception of us we must be conscious of how we present ourselves to the world. Synopsis: What are your strengths as a user

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Title: Building Industrial Strength User Experience Context: It’s probably around 10% of your budget, but you might want to get more than 10% of your people on board with it. Synopsis: So the conventional wisdom for building an effective user

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The Ignite faithful file in.Image credit: Mark Congiusta, "The Ignite faithful file in.", February 10, 2011, Flickr

Hopefully you can help me out. Here’s the story (no pun intended): I am a regular at the Ignite events in Dublin (http://ignite.oreilly.com/dublin/). There have been 6 so far and I have spoke at all of them, so needless to

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TeamworkImage credit: Andrew Ratto, "Teamwork", March 16, 2006, Flickr

Title: Who Is on the UX Team? Context: Great user experience comes from more than just user experience designers. Synopsis: It is easy for UX teams to become territorial about their jobs. I mean everybody is always giving us their

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Teaching kids to take notes in school would be so much more effective if we taught them to take sketchnotes instead. via vimeo.com

Title: Want Creative Workers? Loosen the Reins, Boss Context: Creativity and productivity are hard to schedule between meetings. Synopsis: Guess what? Deadlines and rigid scheduling of deliverables for knowledge workers responsible for developing and building “innovative” solutions to complex problems

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