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Cataloging the art and science of user experience design
May 2011
Salary Men / Tokyo / JapanImage credit: Mina Mikhail, "Salary Men / Tokyo / Japan", May 31, 2005, Flickr

Title: How to stand out in any niche using humor Context: Selling your ideas can be serious business. But if you want to make it more fun, bring the funny. Synopsis: This post is mostly about using humor in blogging

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Title: Why being wrong is good for you Context: Show me a person who is never wrong, and I’ll show you someone who will bore the crap out of you. Synopsis: Nobody likes being wrong because, by definition, that means

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Title: Future Approaches in UX: 10 FAUX Methods to Rock Your World Context: What does the near future have in store for UX? Would you believe it involves an Etch-A-Sketch? Synopsis: User experience has come a long way baby. You

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If you can’t sell an idea don’t be surprised when no one wants to buy it. via youtube.com

Press Button Receive BaconImage credit: Michael Hanscom, "Press Button Receive Bacon", May 6, 2008, Flickr

Title: Usability in Icons Context: The successful icon is in the details. Synopsis: How should we choose which icon to use for representing a user action? Who cares, right? Icon-shmicon. Put a little picture up there and eventually after the

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Title: Nigel Marsh: How to make work-life balance work Context: If your job is the most important thing in your life, you need to seriously reexamine your life. Synopsis: We work hard. And we should be proud of that. We

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Title: How to Create More Better Different Context: Creativity is a process, which means it can be analyzed and understood. Contrary to popular opinion. Synopsis: The creative genius cannot be understood. He/she is far too complex. He/she operates on a

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Not 100% sure what a lot of this future-y stuff means but damn if this isn’t super cool looking. via closr.it

Good FortuneImage credit: Todd Austin, "Good Fortune", July 23, 2007, Flickr

Title: What Makes a Good Designer Context: Design is a discipline, not a specialty. Synopsis: Are you an iPhone app designer? A WordPress designer? An email designer? If you answered yes to any of those questions, good luck staying employed.

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Intended for graphic design students, but some nuggets of wisdom for any type of designer at any stage of their career. via jamiewieck.com

Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to

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Who has time to come up with new features what with all the old crappy ones that need to be fixed? via dilbert.com

Title: Protecting Your Creativity in a Culture that Doesn’t Value It Context: Let me say this right off the bat: I value your creativity. Big time. No matter what all those other people say about you. (C’mon. These are jokes

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Title: Designing from the Inside-Out: Behaviour as the Engine of Product Design Context: What does your product look like? Just kidding, no one cares. How your product works is what matters. Synopsis: Nice presentation that asks designers to forget about

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