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Cataloging the art and science of user experience design
April 2011

Title: The “IxD Bauhaus” – what happens next? Context: Ornamentation in architecture is criminal says the Bauhaus. Perhaps the same thing is true for interaction design. Synopsis: Interesting polemic that draws several parallels between the current evolution of interaction design

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Title: The Seven Deadly Sins of Innovation Context: The barriers to innovation are obvious. Overcoming them? Not so much. Synopsis: IDEO honcho talks about what prevents true innovation from happening in the workplace. There’s nothing here that’s shocking. Heck, there’s

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Title: Are your users S.T.U.P.I.D? How good design can make users effective Context: The quickest way to make users hate your product is to make them feel dumb when they use it. Synopsis: The quality of the acronyms in this

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If you are going to reference the real world in your UI design, you’d damn well better be prepared for the consequences of that decision. via fastcodesign.com

Language is still one of the most emotive parts of user experience design. Use it wisely. via youtube.com

The user experience of your product informs customers about the power of your brand even more than your advertising. via slideshare.net

Thinking... please waitImage credit: Karola Riegler, "Thinking... please wait", June 14, 2009, Flickr

Title: The 5% Creativity Challenge Context: If you can’t spend 2 hours a week thinking about ways to be more creative at work then what’s the freaking point really? Synopsis: Innovate! More inventive solutions! Increased creativity! We get this a

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Title: 10 Ways to Be Creative Like a Kid Context: You’re as old as you feel. Same goes for your designs. Synopsis: My wife always tells people that she has 4 kids: our 3 children and me. I take tremendous

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Agile: Methodology or Marketing Slogan?Image credit: David Elfanbaum, "Agile: Methodology or Marketing Slogan?", April 7, 2009, Flickr

Title: Integrating UX into Agile Development Context: You’re not Agile as long as the user experience guys are on the outside looking in. Synopsis: Of the numerous benefits of adopting an Agile development approach to any project, none is more

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Once upon a time...Image credit: Rachel L., "Once upon a time...", November 14, 2010, Flickr

Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling

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Historical Technology: Machines of Times Gone By. Photography collection of old machines from The Museum of the City of New York. Lovely stuff. via whitneyhess.com

Title: Terry Border at Gel 2008 Context: The things that we make are the stories we tell. However, nobody ever said that those stories need to be boring ones. Synopsis: If you’ve never seen Terry Border’s art you are missing

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Sketchnotes make understanding everything easier whether you were there in person or not. via yahnyinlondon.com

Title: The Meaning of User Experience Context: User experience is often perceived as a profession of all trades, with the parallel expectation that it also be the master of them all as well. Synopsis: Ask 100 people what “user experience”

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Title: No Innovator’s Dilemma Here: In Praise of Failure Context: If success was easy, everyone would have invented a better vacuum cleaner that doesn’t suck by now. Wait. What? Synopsis: James Dyson, inventor extraordinaire, talks about the inextricable link between

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