Title: The Virtual Designer Context: All glory is fleeting. Digital designs are lucky to be a fraction of that. Synopsis: We rarely work on anything concrete. Our designs are virtual, ethereal and, arguably, don’t even really exist at all. Yet
Nobody gets a design right the first time. Nobody. Not even him. via gocomics.com
Title: Atoms + Bits = the neue Craft, A lecture by John Maeda Context: A whistle-stop tour of the history of art and design within digital media and what it means for our collective future curated by one of the
Title: Engineering vs. Design Context: The decision to pursue advanced features or superlative UX should be dependent on your market, not what you think you’re better at. Synopsis: It’s a balancing act this push and pull between developers and designers.
Title: Where Innovation Belongs in User-Centered Design Context: Never bring a design pattern to an innovation fight. Synopsis: The enemy of innovation in user experience can be summed up thusly: laziness. Of course we know that our users like familiar
Title: Why User Experience Cannot Be Designed Context: We can take lots of things into account when designing UX, except the most important part: the user. Synopsis: Sure we talk about “user centered design”, but what does that really mean?
Switches and icons and flashing lights. Couple that with some imagination and you’ve got yourself a global red alert! via flickr.com
Title: Designing with the Elements of Play Context: User experience is a game and whomever leaves with the most points wins. Synopsis: Work can’t possibly be fun, right? Play isn’t productive, correct? Wrong on both counts. The fact that it
Your amazing, user-centric, slick, game-changing UI don’t matter a damn if it never ships. via flickr.com
Title: How Honest Should Smart Devices Be? Context: What should your “smart device” say when you ask it if those jeans make you look fat? Synopsis: Honesty is in reality, a gray area. To understand how people truly interact one
The transformation was in focus and intention. At first, my focus was all on me: “I’m going to screw this up so bad.” “I have nothing intelligent to say, and this guy will see through me in about three seconds.”
The world’s most typical person is not typically who you’d expect. via youtube.com
Have 4:16 to spare? If you don’t then this video is most assuredly for you. via youtube.com
Title: UX is 90% Desirability Context: The word every UX designer wants to hear from their customers? “WANT!” Synopsis: Want and need are technically 2 different things. Traditionally things that you “want” are objects that you desire because you believe
Never let an inability to draw prevent you from drawing something cool. via youtube.com