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Cataloging the art and science of user experience design
January 2011

What’s great is that we can use these skills as a way to better ourselves and our teams. We can constantly look to improving… scouting out friends, colleagues, and mentors who have reached a higher level and learning from their

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Title: ILUVUXDESIGN Context: It’s like a commercial just for us. Synopsis: Quick and cuddly animation that should make you happy to be a UX designer. As if you weren’t already. I’ll be showing this to my parents in the hope

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Title: Little Big Details Context: Not only is the devil in the details, so is the elegance. Synopsis: Wonderful Tumblr site that showcases UI and interaction designs to be found in web, software, mobile, iconography – what have you –

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Title: Microsoft’s Vision of the Future Context: Be careful what you wish for in the future. You just might get it. Synopsis: What might the future look like? Who the hell knows? It’s impossible to predict but that doesn’t stop

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Title: Product Testing Institute – Models Context: Yup. These are your users. Synopsis: Sometimes it is hard to account for the wide range of user abilities for which we have to account. This disparity in techni…technolo…tenchol…tech-savvitudeness makes our jobs even

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But recently, a simpler more straight-forward approach blew me away. Apple is supremely confident in its product, and maybe more important, the experience design it has put out there. There aren’t many products or brands that could use interaction and

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Title: Open Source Gesture Library Context: Multitouch: Learn it. Live it. Love it. Synopsis: We’ve looked at multitouch interactivity before so it should be no secret that gestural UIs are poised to become an increasingly important part of every UX

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Still, a little clicking around revealed something quite delightful. In 1985, in a letter to the editor of Infoworld Magazine, written by Roy Nierenberg, is the following passage: “Thereafter, Emily Martendale and I co-developed the user interface and user “experience”

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By crafting simple and user-friendly interfaces we relieve our users of the need to think—or more accurately, to think about the more trivial and mechanical parts of the task, things which can be outsourced to the machine. But by doing

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Title: Innovation and creative destruction Context: Destruction is the flip side to creativity. Ask any of the blacksmiths that you know. Synopsis: Most creative innovation is also an act of destruction, relegating what came before to the dustbin of history.

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Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design –

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Title: ABC Nightline – IDEO Shopping Cart Context: What the redesign process of an everyday object can – and probably should – look like. Synopsis: This Nightline special must be over a decade old but it is still relevant from

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