What’s great is that we can use these skills as a way to better ourselves and our teams. We can constantly look to improving… scouting out friends, colleagues, and mentors who have reached a higher level and learning from their
Title: Microsoft’s Vision of the Future Context: Be careful what you wish for in the future. You just might get it. Synopsis: What might the future look like? Who the hell knows? It’s impossible to predict but that doesn’t stop
Title: Product Testing Institute – Models Context: Yup. These are your users. Synopsis: Sometimes it is hard to account for the wide range of user abilities for which we have to account. This disparity in techni…technolo…tenchol…tech-savvitudeness makes our jobs even
But recently, a simpler more straight-forward approach blew me away. Apple is supremely confident in its product, and maybe more important, the experience design it has put out there. There aren’t many products or brands that could use interaction and
Title: Open Source Gesture Library Context: Multitouch: Learn it. Live it. Love it. Synopsis: We’ve looked at multitouch interactivity before so it should be no secret that gestural UIs are poised to become an increasingly important part of every UX
Still, a little clicking around revealed something quite delightful. In 1985, in a letter to the editor of Infoworld Magazine, written by Roy Nierenberg, is the following passage: “Thereafter, Emily Martendale and I co-developed the user interface and user “experience”
Title: Innovation and creative destruction Context: Destruction is the flip side to creativity. Ask any of the blacksmiths that you know. Synopsis: Most creative innovation is also an act of destruction, relegating what came before to the dustbin of history.
Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design –