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Cataloging the art and science of user experience design
December 2010

Title: From Wireframes to Code, Part I Context: Can wireframes work harder in the software development process than as merely a UI blueprint? Sure. Why not? Synopsis: The value of wireframes may actually be a matter of perspective. If they

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Title: An interview with Bill Verplank Context: Interview with seminal human/computer theorist and the man who coined the phrase “interaction design”. He’s kind of smart. Synopsis: A man who has led a distinguished career at Xerox PARC, IDEO and is

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Title: Creativity vs. Captivity: Productivity and the Creative Process Context: Ignore the fact that this post talks about advertising creativity. Creativity is creativity in my book. Replace “advertising” with “non-blood sucking profession” in the article and you’ll be fine. Synopsis:

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Title: Embracing Quick Wins… and Quick Losses Context: When is a loss a win? When you lose quicker than winning slow. “Take that, turtle!” said the hare. Synopsis: Anyone who’s sat in any type of business critical meeting recently has

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Title: The Beastie Boys Guide to More Creative Designs Context: You gotta fight for your right to design better… Synopsis: Light hearted (if not a bit tongue in cheek) blog post using the seminal punk/hip hop fusion trio, the Beastie

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Title: When is design done? Context: We should all be familiar with the Agile definition of done, but what is the design definition of done? Probably – no – DEFINITELY, not the same thing. Synopsis: There are lots of cues

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Title: Designing Great Experiences: The Gap Between Activities Context: One of my favorite design quotes from the Tao Teh Ching is: “Clay is molded into a vessel, but the usefulness of the vessel depends on the space where nothing exists.”

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