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Cataloging the art and science of user experience design
October 2010

Title: Six Factors for Highly Unsuccessful Products Context: Light 3 minute video to help you wind up your week with a smile. A very knowing, wry, been-there-done-that smile… Synopsis: From the site: “At the FailCon 2010 conference in San Francisco,

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Title: The Impact Of Strategic Storytelling Context: Storytelling is a very important instrument in our UX toolbox. And we should all have a full toolbox. Synopsis: Quick 5 minute video with some professor guy talking about how and why storytelling

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Title: Playing in the Sandbox: The Role of Experimentation in Designing Context: This is one of my favorite posts that I’ve read in a long time. Please, please, please find a few minutes to read. It explains my work philosophy

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Title: Future Shock: Nokia Research Touts 5 Innovative Mobile Interfaces Context: Sometimes the hard part is just telling a convincing story. Synopsis: Even though it’s still the most popular phone maker in the world Nokia doesn’t get the respect of

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Title: 1st Interaction Design Competition; Building the Internet of Things Context: International design competition that looks really cool. Plus who wouldn’t want to win a scholarship to go back to school? In Barcelona?!?! Synopsis: I would encourage anyone that is

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Title: How to Turn the Job You Have Into the Job You Want Context: If you don’t like the game, change the rules. Synopsis: Happy Friday all. Some food for thought. Life is what you make of it. Enjoy the

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Title: Shipping an Empty Box – UX in the Enterprise Context: Holy crap. Big companies move sloooooooooowwwwwwwwwwwww……… Synopsis: I am sure that it comes as a shock to you all that there are problems with large companies implementing good UX.

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Title: The Mother of All Demos Context: Giving a presentation that 42 years later is still considered one of the greatest demos of all time is quite a feat. He must have got all the chicks. Synopsis: The mouse, interactive

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Title: Persona Context: Personas not as abstractions but as real people. Beautiful. But the guy with the knife and hand grenade is a bit freaky if you ask me. Synopsis: We create personas to help us put the user at

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Title: Making it suck Context: Sometimes making things suck a little makes them suck less. Sometimes. Synopsis: We’ve trained ourselves to think that everything we do needs to be “great” – or even “good” – design and user experience. But

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Title: Clive Thompson on the Power of Visual Thinking Context: Shut up* and draw. You’ll make more sense. *Not meant pejoratively. Synopsis: As designers we are particularly good at thinking visually. When working with people who are not so “artistically”

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Want your users to fall in love with your designs? Fall in love with your users. –Dana Chisnell Title: UX Quotes, Useful quotes on User Experience AND Quotes from the User Context: If you’re anything like me, you’re in a

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